* bounds.
*/
void
-_swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLfloat depth[] )
+_swrast_read_depth_span_float(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLfloat depth[])
{
- const GLfloat scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
-
if (!rb) {
/* really only doing this to prevent FP exceptions later */
memset(depth, 0, n * sizeof(GLfloat));
return;
}
- ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
-
if (y < 0 || y >= (GLint) rb->Height ||
x + n <= 0 || x >= (GLint) rb->Width) {
/* span is completely outside framebuffer */
return;
}
- if (rb->DataType == GL_UNSIGNED_INT) {
- GLuint temp[MAX_WIDTH];
- GLint i;
- rb->GetRow(ctx, rb, n, x, y, temp);
- for (i = 0; i < n; i++) {
- depth[i] = temp[i] * scale;
- }
- }
- else if (rb->DataType == GL_UNSIGNED_SHORT) {
- GLushort temp[MAX_WIDTH];
- GLint i;
- rb->GetRow(ctx, rb, n, x, y, temp);
- for (i = 0; i < n; i++) {
- depth[i] = temp[i] * scale;
- }
- }
- else {
- _mesa_problem(ctx, "Invalid depth renderbuffer data type");
- }
+ _mesa_unpack_float_z_row(rb->Format, n, get_z_address(rb, x, y), depth);
}