void dtrunc_to_dfrac(ir_expression *);
void dsign_to_csel(ir_expression *);
void bit_count_to_math(ir_expression *);
+ void extract_to_shifts(ir_expression *);
};
} /* anonymous namespace */
this->progress = true;
}
+void
+lower_instructions_visitor::extract_to_shifts(ir_expression *ir)
+{
+ ir_variable *bits =
+ new(ir) ir_variable(ir->operands[0]->type, "bits", ir_var_temporary);
+
+ base_ir->insert_before(bits);
+ base_ir->insert_before(assign(bits, ir->operands[2]));
+
+ if (ir->operands[0]->type->base_type == GLSL_TYPE_UINT) {
+ ir_constant *c1 =
+ new(ir) ir_constant(1u, ir->operands[0]->type->vector_elements);
+ ir_constant *c32 =
+ new(ir) ir_constant(32u, ir->operands[0]->type->vector_elements);
+ ir_constant *cFFFFFFFF =
+ new(ir) ir_constant(0xFFFFFFFFu, ir->operands[0]->type->vector_elements);
+
+ /* At least some hardware treats (x << y) as (x << (y%32)). This means
+ * we'd get a mask of 0 when bits is 32. Special case it.
+ *
+ * mask = bits == 32 ? 0xffffffff : (1u << bits) - 1u;
+ */
+ ir_expression *mask = csel(equal(bits, c32),
+ cFFFFFFFF,
+ sub(lshift(c1, bits), c1->clone(ir, NULL)));
+
+ /* Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
+ *
+ * If bits is zero, the result will be zero.
+ *
+ * Since (1 << 0) - 1 == 0, we don't need to bother with the conditional
+ * select as in the signed integer case.
+ *
+ * (value >> offset) & mask;
+ */
+ ir->operation = ir_binop_bit_and;
+ ir->operands[0] = rshift(ir->operands[0], ir->operands[1]);
+ ir->operands[1] = mask;
+ ir->operands[2] = NULL;
+ } else {
+ ir_constant *c0 =
+ new(ir) ir_constant(int(0), ir->operands[0]->type->vector_elements);
+ ir_constant *c32 =
+ new(ir) ir_constant(int(32), ir->operands[0]->type->vector_elements);
+ ir_variable *temp =
+ new(ir) ir_variable(ir->operands[0]->type, "temp", ir_var_temporary);
+
+ /* temp = 32 - bits; */
+ base_ir->insert_before(temp);
+ base_ir->insert_before(assign(temp, sub(c32, bits)));
+
+ /* expr = value << (temp - offset)) >> temp; */
+ ir_expression *expr =
+ rshift(lshift(ir->operands[0], sub(temp, ir->operands[1])), temp);
+
+ /* Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
+ *
+ * If bits is zero, the result will be zero.
+ *
+ * Due to the (x << (y%32)) behavior mentioned before, the (value <<
+ * (32-0)) doesn't "erase" all of the data as we would like, so finish
+ * up with:
+ *
+ * (bits == 0) ? 0 : e;
+ */
+ ir->operation = ir_triop_csel;
+ ir->operands[0] = equal(c0, bits);
+ ir->operands[1] = c0->clone(ir, NULL);
+ ir->operands[2] = expr;
+ }
+
+ this->progress = true;
+}
+
ir_visitor_status
lower_instructions_visitor::visit_leave(ir_expression *ir)
{
bit_count_to_math(ir);
break;
+ case ir_triop_bitfield_extract:
+ if (lowering(EXTRACT_TO_SHIFTS))
+ extract_to_shifts(ir);
+ break;
+
default:
return visit_continue;
}