unsigned num_imms;
float imm[LP_MAX_TGSI_IMMEDIATES][4];
+ unsigned sample_target[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct lp_tgsi_channel_info temp[32][4];
};
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D_ARRAY:
+ case TGSI_TEXTURE_2D_MSAA:
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
readmask = TGSI_WRITEMASK_XYZ;
break;
case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE:
- readmask = TGSI_WRITEMASK_XYZW;
- break;
+ case TGSI_TEXTURE_2D_ARRAY_MSAA:
case TGSI_TEXTURE_CUBE_ARRAY:
readmask = TGSI_WRITEMASK_XYZW;
+ /* modifier would be in another not analyzed reg so just say indirect */
+ if (modifier != LP_BLD_TEX_MODIFIER_NONE) {
+ indirect = TRUE;
+ }
break;
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
readmask = TGSI_WRITEMASK_XYZW;
+ indirect = TRUE;
break;
default:
assert(0);
return;
}
- /* XXX
- * For cube map arrays, this will not analyze lod or shadow argument.
- * For shadow cube, this will not analyze lod bias argument.
- * "Indirect" really has no meaning for such textures anyway though.
- */
if (modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_DERIV) {
/* We don't track explicit derivatives, although we could */
if (info->num_texs < Elements(info->tex)) {
struct lp_tgsi_texture_info *tex_info = &info->tex[info->num_texs];
+ unsigned target = ctx->sample_target[inst->Src[1].Register.Index];
boolean indirect = FALSE;
boolean shadow = FALSE;
unsigned readmask;
- /*
- * We don't really get much information here, in particular not
- * the target info, hence no useful writemask neither. Maybe should just
- * forget the whole function.
- */
- readmask = TGSI_WRITEMASK_XYZW;
+ switch (target) {
+ /* note no shadow targets here */
+ case TGSI_TEXTURE_BUFFER:
+ case TGSI_TEXTURE_1D:
+ readmask = TGSI_WRITEMASK_X;
+ break;
+ case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_RECT:
+ readmask = TGSI_WRITEMASK_XY;
+ break;
+ case TGSI_TEXTURE_2D_ARRAY:
+ case TGSI_TEXTURE_2D_MSAA:
+ case TGSI_TEXTURE_3D:
+ case TGSI_TEXTURE_CUBE:
+ readmask = TGSI_WRITEMASK_XYZ;
+ break;
+ case TGSI_TEXTURE_CUBE_ARRAY:
+ case TGSI_TEXTURE_2D_ARRAY_MSAA:
+ readmask = TGSI_WRITEMASK_XYZW;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ tex_info->target = target;
tex_info->texture_unit = inst->Src[1].Register.Index;
tex_info->sampler_unit = inst->Src[2].Register.Index;
tgsi_parse_token(&parse);
switch (parse.FullToken.Token.Type) {
- case TGSI_TOKEN_TYPE_DECLARATION:
+ case TGSI_TOKEN_TYPE_DECLARATION: {
+ struct tgsi_full_declaration *decl = &parse.FullToken.FullDeclaration;
+ if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) {
+ for (index = decl->Range.First; index <= decl->Range.Last; index++) {
+ ctx->sample_target[index] = decl->SamplerView.Resource;
+ }
+ }
+ }
break;
case TGSI_TOKEN_TYPE_INSTRUCTION: