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glsl: Use ir_unop_f2u to convert floats to uints.
author
Paul Berry
<stereotype441@gmail.com>
Wed, 13 Jun 2012 22:50:23 +0000
(15:50 -0700)
committer
Paul Berry
<stereotype441@gmail.com>
Fri, 15 Jun 2012 15:58:55 +0000
(08:58 -0700)
Fixes piglit tests
spec/glsl-1.30/execution/{vs,fs}-float-uint-conversion on i965.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/ast_function.cpp
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diff --git
a/src/glsl/ast_function.cpp
b/src/glsl/ast_function.cpp
index 9e7c5995fc9fb574d90be059266dca53c411c240..ea3282c5f9428e84a7630cf2f2f5575d8b07705d 100644
(file)
--- a/
src/glsl/ast_function.cpp
+++ b/
src/glsl/ast_function.cpp
@@
-452,8
+452,7
@@
convert_component(ir_rvalue *src, const glsl_type *desired_type)
result = new(ctx) ir_expression(ir_unop_i2u, src);
break;
case GLSL_TYPE_FLOAT:
- result = new(ctx) ir_expression(ir_unop_i2u,
- new(ctx) ir_expression(ir_unop_f2i, src));
+ result = new(ctx) ir_expression(ir_unop_f2u, src);
break;
case GLSL_TYPE_BOOL:
result = new(ctx) ir_expression(ir_unop_i2u,