python/test: New test for rendering into textures.
authorJosé Fonseca <jfonseca@vmware.com>
Tue, 31 Mar 2009 17:01:32 +0000 (18:01 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Tue, 31 Mar 2009 17:01:32 +0000 (18:01 +0100)
src/gallium/state_trackers/python/tests/texture_render.py [new file with mode: 0755]

diff --git a/src/gallium/state_trackers/python/tests/texture_render.py b/src/gallium/state_trackers/python/tests/texture_render.py
new file mode 100755 (executable)
index 0000000..580bf65
--- /dev/null
@@ -0,0 +1,315 @@
+#!/usr/bin/env python
+##########################################################################
+# 
+# Copyright 2009 VMware, Inc.
+# All Rights Reserved.
+# 
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+# 
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+# 
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+# 
+##########################################################################
+
+
+from gallium import *
+from base import *
+
+
+def lods(*dims):
+    size = max(dims)
+    lods = 0
+    while size:
+        lods += 1
+        size >>= 1
+    return lods
+
+
+class TextureTest(TestCase):
+    
+    tags = (
+        'target',
+        'format',
+        'width',
+        'height',
+        'depth',
+        'last_level',
+        'face',
+        'level',
+        'zslice',
+    )
+
+    def test(self):
+        dev = self.dev
+        
+        target = self.target
+        format = self.format
+        width = self.width
+        height = self.height
+        depth = self.depth
+        last_level = self.last_level
+        face = self.face
+        level = self.level
+        zslice = self.zslice
+        
+        #  textures
+        dst_texture = dev.texture_create(
+            target = target,
+            format = format, 
+            width = width, 
+            height = height,
+            depth = depth, 
+            last_level = last_level,
+            tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
+        )
+        if dst_texture is None:
+            raise TestSkip
+
+        dst_surface = dst_texture.get_surface(face = face, level = level, zslice = zslice)
+        
+        ref_texture = dev.texture_create(
+            target = target,
+            format = format, 
+            width = dst_surface.width, 
+            height = dst_surface.height,
+            depth = 1, 
+            last_level = 0,
+            tex_usage = PIPE_TEXTURE_USAGE_SAMPLER,
+        )
+
+        ref_surface = ref_texture.get_surface()
+        
+        src_texture = dev.texture_create(
+            target = target,
+            format = PIPE_FORMAT_A8R8G8B8_UNORM, 
+            width = dst_surface.width, 
+            height = dst_surface.height,
+            depth = 1, 
+            last_level = 0,
+            tex_usage = PIPE_TEXTURE_USAGE_SAMPLER,
+        )
+
+        src_surface = src_texture.get_surface()
+        
+        expected_rgba = FloatArray(height*width*4) 
+        ref_surface.sample_rgba(expected_rgba)
+
+        src_surface.put_tile_rgba(0, 0, src_surface.width, src_surface.height, expected_rgba)
+        
+        ctx = self.dev.context_create()
+    
+        # disabled blending/masking
+        blend = Blend()
+        blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
+        blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
+        blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
+        blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
+        blend.colormask = PIPE_MASK_RGBA
+        ctx.set_blend(blend)
+    
+        # no-op depth/stencil/alpha
+        depth_stencil_alpha = DepthStencilAlpha()
+        ctx.set_depth_stencil_alpha(depth_stencil_alpha)
+    
+        # rasterizer
+        rasterizer = Rasterizer()
+        rasterizer.front_winding = PIPE_WINDING_CW
+        rasterizer.cull_mode = PIPE_WINDING_NONE
+        rasterizer.bypass_vs_clip_and_viewport = 1
+        ctx.set_rasterizer(rasterizer)
+    
+        # samplers
+        sampler = Sampler()
+        sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+        sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+        sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+        sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
+        sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+        sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+        sampler.normalized_coords = 1
+        sampler.min_lod = 0
+        sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1
+        ctx.set_sampler(0, sampler)
+        ctx.set_sampler_texture(0, src_texture)
+
+        #  framebuffer 
+        cbuf_tex = dev.texture_create(
+            PIPE_FORMAT_A8R8G8B8_UNORM, 
+            width, 
+            height,
+            tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
+        )
+
+        fb = Framebuffer()
+        fb.width = dst_surface.width
+        fb.height = dst_surface.height
+        fb.nr_cbufs = 1
+        fb.set_cbuf(0, dst_surface)
+        ctx.set_framebuffer(fb)
+        ctx.surface_clear(dst_surface, 0x00000000)
+        del fb
+    
+        # vertex shader
+        vs = Shader('''
+            VERT1.1
+            DCL IN[0], POSITION, CONSTANT
+            DCL IN[1], GENERIC, CONSTANT
+            DCL OUT[0], POSITION, CONSTANT
+            DCL OUT[1], GENERIC, CONSTANT
+            0:MOV OUT[0], IN[0]
+            1:MOV OUT[1], IN[1]
+            2:END
+        ''')
+        #vs.dump()
+        ctx.set_vertex_shader(vs)
+    
+        # fragment shader
+        fs = Shader('''
+            FRAG1.1
+            DCL IN[0], GENERIC[0], LINEAR
+            DCL OUT[0], COLOR, CONSTANT
+            DCL SAMP[0], CONSTANT
+            0:TEX OUT[0], IN[0], SAMP[0], 2D
+            1:END
+        ''')
+        #fs.dump()
+        ctx.set_fragment_shader(fs)
+
+        nverts = 4
+        nattrs = 2
+        verts = FloatArray(nverts * nattrs * 4)
+    
+        x = 0
+        y = 0
+        w = dst_surface.width
+        h = dst_surface.height
+    
+        pos = [
+            [x, y],
+            [x+w, y],
+            [x+w, y+h],
+            [x, y+h],
+        ]
+    
+        tex = [
+            [0.0, 0.0], 
+            [1.0, 0.0], 
+            [1.0, 1.0], 
+            [0.0, 1.0],
+        ]
+    
+        for i in range(0, 4):
+            j = 8*i
+            verts[j + 0] = pos[i][0] # x
+            verts[j + 1] = pos[i][1] # y
+            verts[j + 2] = 0.0 # z
+            verts[j + 3] = 1.0 # w
+            verts[j + 4] = tex[i][0] # s
+            verts[j + 5] = tex[i][1] # r
+            verts[j + 6] = 0.0
+            verts[j + 7] = 1.0
+    
+        ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
+                          nverts, 
+                          nattrs, 
+                          verts)
+    
+        ctx.flush()
+    
+        self.assert_rgba(dst_surface, x, y, w, h, expected_rgba, 4.0/256, 0.85)
+        
+
+
+def main():
+    dev = Device()
+    suite = TestSuite()
+    
+    targets = [
+        PIPE_TEXTURE_2D,
+        PIPE_TEXTURE_CUBE,
+        #PIPE_TEXTURE_3D,
+    ]
+    
+    formats = [
+        PIPE_FORMAT_A8R8G8B8_UNORM,
+        PIPE_FORMAT_X8R8G8B8_UNORM,
+        #PIPE_FORMAT_A8R8G8B8_SRGB,
+        PIPE_FORMAT_R5G6B5_UNORM,
+        PIPE_FORMAT_A1R5G5B5_UNORM,
+        PIPE_FORMAT_A4R4G4B4_UNORM,
+        #PIPE_FORMAT_Z32_UNORM,
+        #PIPE_FORMAT_Z24S8_UNORM,
+        #PIPE_FORMAT_Z24X8_UNORM,
+        #PIPE_FORMAT_Z16_UNORM,
+        #PIPE_FORMAT_S8_UNORM,
+        PIPE_FORMAT_A8_UNORM,
+        PIPE_FORMAT_L8_UNORM,
+        #PIPE_FORMAT_DXT1_RGB,
+        #PIPE_FORMAT_DXT1_RGBA,
+        #PIPE_FORMAT_DXT3_RGBA,
+        #PIPE_FORMAT_DXT5_RGBA,
+    ]
+    
+    sizes = [64, 32, 16, 8, 4, 2, 1]
+    #sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
+    #sizes = [64]
+    #sizes = [63]
+    
+    faces = [
+        PIPE_TEX_FACE_POS_X,
+        PIPE_TEX_FACE_NEG_X,
+        PIPE_TEX_FACE_POS_Y,
+        PIPE_TEX_FACE_NEG_Y, 
+        PIPE_TEX_FACE_POS_Z, 
+        PIPE_TEX_FACE_NEG_Z,
+    ]
+
+    for target in targets:
+        for format in formats:
+            for size in sizes:
+                if target == PIPE_TEXTURE_3D:
+                    depth = size
+                else:
+                    depth = 1
+                for face in faces:
+                    if target != PIPE_TEXTURE_CUBE and face:
+                        continue
+                    levels = lods(size)
+                    for last_level in range(levels):
+                        for level in range(0, last_level + 1):
+                            zslice = 0
+                            while zslice < depth >> level:
+                                test = TextureTest(
+                                    dev = dev,
+                                    target = target,
+                                    format = format, 
+                                    width = size,
+                                    height = size,
+                                    depth = depth,
+                                    last_level = last_level,
+                                    face = face,
+                                    level = level,
+                                    zslice = zslice,
+                                )
+                                suite.add_test(test)
+                                zslice = (zslice + 1)*2 - 1
+    suite.run()
+
+
+if __name__ == '__main__':
+    main()