These are not used yet, but they exist and are copied appropriately.
v2: Add an explicit "int binding" variable rather than reusing
constant_value, as suggested by Paul Berry.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
unsigned explicit_location:1;
unsigned explicit_index:1;
+ /**
+ * Was an initial binding explicitly set in the shader?
+ *
+ * If so, constant_value contains an integer ir_constant representing the
+ * initial binding point.
+ */
+ unsigned explicit_binding:1;
+
/**
* Does this variable have an initializer?
*
*/
int index;
+ /**
+ * Initial binding point for a sampler or UBO.
+ *
+ * For array types, this represents the binding point for the first element.
+ */
+ int binding;
+
/**
* Built-in state that backs this uniform
*
var->interpolation = this->interpolation;
var->location = this->location;
var->index = this->index;
+ var->binding = this->binding;
var->warn_extension = this->warn_extension;
var->origin_upper_left = this->origin_upper_left;
var->pixel_center_integer = this->pixel_center_integer;
var->explicit_location = this->explicit_location;
var->explicit_index = this->explicit_index;
+ var->explicit_binding = this->explicit_binding;
var->has_initializer = this->has_initializer;
var->depth_layout = this->depth_layout;