},
{
MESA_FORMAT_R8G8B8A8_UNORM,
- fetch_texel_1d_R8G8B8A_UNORM,
- fetch_texel_2d_R8G8B8A_UNORM,
- fetch_texel_3d_R8G8B8A_UNORM
+ fetch_texel_1d_R8G8B8A8_UNORM,
+ fetch_texel_2d_R8G8B8A8_UNORM,
+ fetch_texel_3d_R8G8B8A8_UNORM
},
{
MESA_FORMAT_R8G8B8X8_UNORM,
},
{
MESA_FORMAT_RGBA_UNORM16,
- fetch_texel_1d_rgba_16,
- fetch_texel_2d_rgba_16,
- fetch_texel_3d_rgba_16
+ fetch_texel_1d_RGBA_UNORM16,
+ fetch_texel_2d_RGBA_UNORM16,
+ fetch_texel_3d_RGBA_UNORM16
},
{
MESA_FORMAT_RGBX_UNORM16,
},
{
MESA_FORMAT_RGBA_UINT8,
- fetch_texel_1d_rgba_uint8,
- fetch_texel_2d_rgba_uint8,
- fetch_texel_3d_rgba_uint8
+ fetch_texel_1d_RGBA_UINT8,
+ fetch_texel_2d_RGBA_UINT8,
+ fetch_texel_3d_RGBA_UINT8
},
{
MESA_FORMAT_RGBA_UINT16,
- fetch_texel_1d_rgba_uint16,
- fetch_texel_2d_rgba_uint16,
- fetch_texel_3d_rgba_uint16
+ fetch_texel_1d_RGBA_UINT16,
+ fetch_texel_2d_RGBA_UINT16,
+ fetch_texel_3d_RGBA_UINT16
},
{
MESA_FORMAT_RGBA_UINT32,
- fetch_texel_1d_rgba_uint32,
- fetch_texel_2d_rgba_uint32,
- fetch_texel_3d_rgba_uint32
+ fetch_texel_1d_RGBA_UINT32,
+ fetch_texel_2d_RGBA_UINT32,
+ fetch_texel_3d_RGBA_UINT32
},
{
MESA_FORMAT_RGBA_SINT8,
- fetch_texel_1d_rgba_int8,
- fetch_texel_2d_rgba_int8,
- fetch_texel_3d_rgba_int8
+ fetch_texel_1d_RGBA_SINT8,
+ fetch_texel_2d_RGBA_SINT8,
+ fetch_texel_3d_RGBA_SINT8
},
{
MESA_FORMAT_RGBA_SINT16,
- fetch_texel_1d_rgba_int16,
- fetch_texel_2d_rgba_int16,
- fetch_texel_3d_rgba_int16
+ fetch_texel_1d_RGBA_SINT16,
+ fetch_texel_2d_RGBA_SINT16,
+ fetch_texel_3d_RGBA_SINT16
},
{
MESA_FORMAT_RGBA_SINT32,
- fetch_texel_1d_rgba_int32,
- fetch_texel_2d_rgba_int32,
- fetch_texel_3d_rgba_int32
+ fetch_texel_1d_RGBA_SINT32,
+ fetch_texel_2d_RGBA_SINT32,
+ fetch_texel_3d_RGBA_SINT32
},
{
MESA_FORMAT_RGBX_UINT8,
static void
-FETCH(R8G8B8A_UNORM)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(R8G8B8A8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
static void
-FETCH(rgba_int8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGBA_SINT8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
texel[RCOMP] = (GLfloat) src[0];
static void
-FETCH(rgba_int16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGBA_SINT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
texel[RCOMP] = (GLfloat) src[0];
static void
-FETCH(rgba_int32)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGBA_SINT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
texel[RCOMP] = (GLfloat) src[0];
static void
-FETCH(rgba_uint8)(const struct swrast_texture_image *texImage,
+FETCH(RGBA_UINT8)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
static void
-FETCH(rgba_uint16)(const struct swrast_texture_image *texImage,
+FETCH(RGBA_UINT16)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
static void
-FETCH(rgba_uint32)(const struct swrast_texture_image *texImage,
+FETCH(RGBA_UINT32)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
static void
-FETCH(rgba_16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGBA_UNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
texel[RCOMP] = USHORT_TO_FLOAT( s[0] );