--- /dev/null
+/*
+ * Vertex program evaluators test.
+ * Based on book/bezmesh.c
+ *
+ * Brian Paul
+ * 22 June 2002
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+/*
+ * Transform position by modelview/projection.
+ * Square incoming color.
+ */
+static const char prog[] =
+"!!VP1.0\n"
+
+"# Typical modelview/projection\n"
+"DP4 o[HPOS].x, c[0], v[OPOS] ; # object x MVP -> clip\n"
+"DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
+"DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
+"DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
+
+"MOV R0, v[COL0];\n # square the color\n"
+"MUL R0, R0, R0;\n"
+"MOV o[COL0], R0;\n # store output color\n"
+
+"END";
+
+
+static int program = 1;
+
+
+GLfloat ctrlpoints[4][4][4] =
+{
+ {
+ {-1.5, -1.5, 4.0, 1.0},
+ {-0.5, -1.5, 2.0, 1.0},
+ {0.5, -1.5, -1.0, 1.0},
+ {1.5, -1.5, 2.0, 1.0}},
+ {
+ {-1.5, -0.5, 1.0, 1.0},
+ {-0.5, -0.5, 3.0, 1.0},
+ {0.5, -0.5, 0.0, 1.0},
+ {1.5, -0.5, -1.0, 1.0}},
+ {
+ {-1.5, 0.5, 4.0, 1.0},
+ {-0.5, 0.5, 0.0, 1.0},
+ {0.5, 0.5, 3.0, 1.0},
+ {1.5, 0.5, 4.0, 1.0}},
+ {
+ {-1.5, 1.5, -2.0, 1.0},
+ {-0.5, 1.5, -2.0, 1.0},
+ {0.5, 1.5, 0.0, 1.0},
+ {1.5, 1.5, -1.0, 1.0}}
+};
+
+/*
+ * +-------------+
+ * |green |yellow
+ * | |
+ * | |
+ * |black |red
+ * +-------------+
+ */
+GLfloat colorPoints[4][4][4] =
+{
+ {
+ {0.0, 0.0, 0.0, 1.0},
+ {0.3, 0.0, 0.0, 1.0},
+ {0.6, 0.0, 0.0, 1.0},
+ {1.0, 0.0, 0.0, 1.0}},
+ {
+ {0.0, 0.3, 0.0, 1.0},
+ {0.3, 0.3, 0.0, 1.0},
+ {0.6, 0.3, 0.0, 1.0},
+ {1.0, 0.3, 0.0, 1.0}},
+ {
+ {0.0, 0.6, 0.0, 1.0},
+ {0.3, 0.6, 0.0, 1.0},
+ {0.6, 0.6, 0.0, 1.0},
+ {1.0, 0.6, 0.0, 1.0}},
+ {
+ {0.0, 1.0, 0.0, 1.0},
+ {0.3, 1.0, 0.0, 1.0},
+ {0.6, 1.0, 0.0, 1.0},
+ {1.0, 1.0, 0.0, 1.0}}
+};
+
+
+void
+initlights(void)
+{
+ GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
+ GLfloat position[] = {0.0, 0.0, 2.0, 1.0};
+ GLfloat mat_diffuse[] = {0.6, 0.6, 0.6, 1.0};
+ GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
+ GLfloat mat_shininess[] = {50.0};
+
+#if 0 /* no lighting for now */
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+#endif
+}
+
+void
+display(void)
+{
+ glClearColor(.3, .3, .3, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+#if 1
+ glRotatef(85.0, 1.0, 1.0, 1.0);
+#endif
+ glEvalMesh2(GL_FILL, 0, 8, 0, 8);
+ glPopMatrix();
+ glFlush();
+}
+
+void
+myinit(int argc, char *argv[])
+{
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glEnable(GL_DEPTH_TEST);
+
+ initlights(); /* for lighted version only */
+
+ glMapGrid2f(8, 0.0, 1.0, 8, 0.0, 1.0);
+
+ if (argc > 1)
+ program = 0;
+
+ printf("Using vertex program attribs? %s\n", program ? "yes" : "no");
+
+ if (!program) {
+ glMap2f(GL_MAP2_VERTEX_4,
+ 0.0, 1.0, 4, 4,
+ 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
+ glMap2f(GL_MAP2_COLOR_4,
+ 0.0, 1.0, 4, 4,
+ 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
+ glEnable(GL_MAP2_VERTEX_4);
+ glEnable(GL_MAP2_COLOR_4);
+ /*
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ */
+ }
+ else {
+ glMap2f(GL_MAP2_VERTEX_ATTRIB0_4_NV,
+ 0.0, 1.0, 4, 4,
+ 0.0, 1.0, 16, 4, &ctrlpoints[0][0][0]);
+ glMap2f(GL_MAP2_VERTEX_ATTRIB3_4_NV,
+ 0.0, 1.0, 4, 4,
+ 0.0, 1.0, 16, 4, &colorPoints[0][0][0]);
+ glEnable(GL_MAP2_VERTEX_ATTRIB0_4_NV);
+ glEnable(GL_MAP2_VERTEX_ATTRIB3_4_NV);
+
+ /*
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ */
+
+ /* vertex program init */
+ glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
+ strlen(prog), (const GLubyte *) prog);
+ assert(glIsProgramNV(1));
+ glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
+
+ /* track matrices */
+ glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
+ glEnable(GL_VERTEX_PROGRAM_NV);
+ }
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
+ 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0);
+ else
+ glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
+ 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowPosition(0, 0);
+ glutCreateWindow(argv[0]);
+ myinit(argc, argv);
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(key);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}