Currently, all that matters is that we copy the correct number of bits,
so any format that has 16-bits of data will work fine.
Once BLORP begins handling format conversions, the sampler will need to
correctly interpret the data. We don't need a depth format, but we do
need the right number of components and data type (UNORM).
For Z16, this means using R16_UNORM.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
case MESA_FORMAT_Z16:
- /* The miptree consists of 16 bits per pixel of depth data. Since depth
- * values don't require any blending, it doesn't matter how we interpret
- * the bit pattern as long as we copy the right amount of data, so just
- * map is as 8-bit RG.
- */
- this->brw_surfaceformat = BRW_SURFACEFORMAT_R8G8_UNORM;
+ this->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
break;
default:
if (is_render_target) {