glsl/standalone: Optimize dead variable declarations
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 15 Sep 2016 18:18:35 +0000 (11:18 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 10 Nov 2016 22:30:49 +0000 (14:30 -0800)
We didn't bother with this in the regular compiler because it doesn't
change the generated code.  In the stand-alone compiler, this can
clutter the output with useless variables.  It's especially bad after
functions are inlined but the foo_retval declarations remain.

v2: Use set_foreach.  Suggested by Tapani.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/compiler/glsl/standalone.cpp

index efc6da9d0045b81fe88565a820de44cf1b233b95..7e633a72c6a32ba43166ddc9984e7cad9344e7b4 100644 (file)
 #include "standalone_scaffolding.h"
 #include "standalone.h"
 #include "util/string_to_uint_map.h"
+#include "util/set.h"
 #include "opt_add_neg_to_sub.h"
 
+class dead_variable_visitor : public ir_hierarchical_visitor {
+public:
+   dead_variable_visitor()
+   {
+      variables = _mesa_set_create(NULL,
+                                   _mesa_hash_pointer,
+                                   _mesa_key_pointer_equal);
+   }
+
+   virtual ~dead_variable_visitor()
+   {
+      _mesa_set_destroy(variables, NULL);
+   }
+
+   virtual ir_visitor_status visit(ir_variable *ir)
+   {
+      /* If the variable is auto or temp, add it to the set of variables that
+       * are candidates for removal.
+       */
+      if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
+         return visit_continue;
+
+      _mesa_set_add(variables, ir);
+
+      return visit_continue;
+   }
+
+   virtual ir_visitor_status visit(ir_dereference_variable *ir)
+   {
+      struct set_entry *entry = _mesa_set_search(variables, ir->var);
+
+      /* If a variable is dereferenced at all, remove it from the set of
+       * variables that are candidates for removal.
+       */
+      if (entry != NULL)
+         _mesa_set_remove(variables, entry);
+
+      return visit_continue;
+   }
+
+   void remove_dead_variables()
+   {
+      struct set_entry *entry;
+
+      set_foreach(variables, entry) {
+         ir_variable *ir = (ir_variable *) entry->key;
+
+         assert(ir->ir_type == ir_type_variable);
+         ir->remove();
+      }
+   }
+
+private:
+   set *variables;
+};
+
 static const struct standalone_options *options;
 
 static void
@@ -445,6 +502,10 @@ standalone_compile_shader(const struct standalone_options *_options,
          add_neg_to_sub_visitor v;
          visit_list_elements(&v, shader->ir);
 
+         dead_variable_visitor dv;
+         visit_list_elements(&dv, shader->ir);
+         dv.remove_dead_variables();
+
          shader->Program = rzalloc(shader, gl_program);
          init_gl_program(shader->Program, shader->Stage);
       }