if (localIn.format != ADDR_FMT_INVALID)
{
//
- // 96 bits surface of level 1+ requires element pitch of 32 bits instead
- // In hwl function we skip multiplication of 3 then we should skip division of 3
- // We keep pitch that represents 32 bit element instead of 96 bits since we
- // will get an odd number if divided by 3.
+ // Note: For 96 bit surface, the pixelPitch returned might be an odd number, but it
+ // is okay to program texture pitch as HW's mip calculator would multiply 3 first,
+ // then do the appropriate paddings (linear alignment requirement and possible the
+ // nearest power-of-two for mipmaps), which results in the original pitch.
//
- if (!((expandX == 3) && (localIn.mipLevel > 0)))
- {
-
- GetElemLib()->RestoreSurfaceInfo(elemMode,
- expandX,
- expandY,
- &localIn.bpp,
- &pOut->pixelPitch,
- &pOut->pixelHeight);
- }
+ GetElemLib()->RestoreSurfaceInfo(elemMode,
+ expandX,
+ expandY,
+ &localIn.bpp,
+ &pOut->pixelPitch,
+ &pOut->pixelHeight);
}
if (localIn.flags.qbStereo)