gen6...brw? Drop some baklava layers.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
}
}
}
-
-void gen6_brw_upload_ff_gs_prog(struct brw_context *brw)
-{
- brw_upload_ff_gs_prog(brw);
-}
void gen6_sol_program(struct brw_ff_gs_compile *c,
struct brw_ff_gs_prog_key *key,
unsigned num_verts, bool check_edge_flag);
-void gen6_brw_upload_ff_gs_prog(struct brw_context *brw);
void
brw_upload_ff_gs_prog(struct brw_context *brw);
/* No geometry shader. Vertex data just passes straight through. */
if (devinfo->gen == 6 &&
(brw->ctx.NewDriverState & BRW_NEW_TRANSFORM_FEEDBACK)) {
- gen6_brw_upload_ff_gs_prog(brw);
+ brw_upload_ff_gs_prog(brw);
return;
}