struct cell_buffer_node *head;
};
+struct cell_velems_state
+{
+ unsigned count;
+ struct pipe_vertex_element velem[];
+}
/**
* Per-context state, subclass of pipe_context.
const struct pipe_rasterizer_state *rasterizer;
const struct cell_vertex_shader_state *vs;
const struct cell_fragment_shader_state *fs;
+ const struct cell_velems_state *velems;
struct spe_function logic_op;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
uint num_vertex_buffers;
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
- uint num_vertex_elements;
ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
ubyte *zsbuf_map;
#include "cell_context.h"
#include "cell_state.h"
+#include "util/u_memory.h"
#include "draw/draw_context.h"
-static void
-cell_set_vertex_elements(struct pipe_context *pipe,
- unsigned count,
- const struct pipe_vertex_element *elements)
+void *
+cell_create_vertex_elements_state(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *attribs)
{
- struct cell_context *cell = cell_context(pipe);
-
+ struct cell_velems_state *velems;
assert(count <= PIPE_MAX_ATTRIBS);
+ velems = (struct cell_velems_state *) MALLOC(sizeof(struct cell_velems_state) + count * sizeof(*attribs));
+ if (velems) {
+ velems->count = count;
+ memcpy(velems->velem, attribs, sizeof(*attribs) * count);
+ }
+ return velems;
+}
+
+void
+cell_bind_vertex_elements_state(struct pipe_context *pipe,
+ void *velems)
+{
+ struct cell_context *cell = cell_context(pipe);
+ struct cell_velems_state *cell_velems = (struct cell_velems_state *) velems;
- memcpy(cell->vertex_element, elements, count * sizeof(elements[0]));
- cell->num_vertex_elements = count;
+ cell->velems = cell_velems;
cell->dirty |= CELL_NEW_VERTEX;
- draw_set_vertex_elements(cell->draw, count, elements);
+ draw_set_vertex_elements(cell->draw, cell_velems->count, cell_velems->velem);
+}
+
+void
+cell_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
+{
+ FREE( velems );
}
cell_init_vertex_functions(struct cell_context *cell)
{
cell->pipe.set_vertex_buffers = cell_set_vertex_buffers;
- cell->pipe.set_vertex_elements = cell_set_vertex_elements;
+ cell->pipe.create_vertex_elements_state = cell_create_vertex_elements_state;
+ cell->pipe.bind_vertex_elements_state = cell_bind_vertex_elements_state;
+ cell->pipe.delete_vertex_elements_state = cell_delete_vertex_elements_state;
}