**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "framebuffer.h"
-
#include "i830_dri.h"
#include "intel_screen.h"
#define DBG(flag, ...) do { \
if (__intel_debug & (DEBUG_##flag)) \
- _mesa_printf(__VA_ARGS__); \
+ printf(__VA_ARGS__); \
} while(0)
#else
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
#include "state_tracker/st_public.h"
#include "intel_screen.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
#include "utils.h"
#include "vblank.h"
#include "xmlpool.h"
* Authors: Keith Whitwell <keithw-at-tungstengraphics-dot-com>
*/
-#include "imports.h"
#include "intel_context.h"
#include "intel_winsys.h"
#include "pipe/softpipe/sp_winsys.h"
#include "pipe/p_defines.h"
-
+#include "pipe/p_util.h"
struct intel_softpipe_winsys {