blend->cc2.logicop_enable = 1;
blend->cc5.logicop_func = translate_logicop(templ->logicop_func);
}
- else if (templ->blend_enable) {
- blend->cc6.dest_blend_factor = translate_blend_factor(templ->rgb_dst_factor);
- blend->cc6.src_blend_factor = translate_blend_factor(templ->rgb_src_factor);
- blend->cc6.blend_function = translate_blend_equation(templ->rgb_func);
+ else if (templ->rt[0].blend_enable) {
+ blend->cc6.dest_blend_factor = translate_blend_factor(templ->rt[0].rgb_dst_factor);
+ blend->cc6.src_blend_factor = translate_blend_factor(templ->rt[0].rgb_src_factor);
+ blend->cc6.blend_function = translate_blend_equation(templ->rt[0].rgb_func);
- blend->cc5.ia_dest_blend_factor = translate_blend_factor(templ->alpha_dst_factor);
- blend->cc5.ia_src_blend_factor = translate_blend_factor(templ->alpha_src_factor);
- blend->cc5.ia_blend_function = translate_blend_equation(templ->alpha_func);
+ blend->cc5.ia_dest_blend_factor = translate_blend_factor(templ->rt[0].alpha_dst_factor);
+ blend->cc5.ia_src_blend_factor = translate_blend_factor(templ->rt[0].alpha_src_factor);
+ blend->cc5.ia_blend_function = translate_blend_equation(templ->rt[0].alpha_func);
blend->cc3.blend_enable = 1;
blend->cc3.ia_blend_enable =
/* Per-surface color mask -- just follow global state:
*/
- blend->ss0.writedisable_red = (templ->colormask & PIPE_MASK_R) ? 0 : 1;
- blend->ss0.writedisable_green = (templ->colormask & PIPE_MASK_G) ? 0 : 1;
- blend->ss0.writedisable_blue = (templ->colormask & PIPE_MASK_B) ? 0 : 1;
- blend->ss0.writedisable_alpha = (templ->colormask & PIPE_MASK_A) ? 0 : 1;
+ blend->ss0.writedisable_red = (templ->rt[0].colormask & PIPE_MASK_R) ? 0 : 1;
+ blend->ss0.writedisable_green = (templ->rt[0].colormask & PIPE_MASK_G) ? 0 : 1;
+ blend->ss0.writedisable_blue = (templ->rt[0].colormask & PIPE_MASK_B) ? 0 : 1;
+ blend->ss0.writedisable_alpha = (templ->rt[0].colormask & PIPE_MASK_A) ? 0 : 1;
return (void *)blend;
}