<param name="level" type="GLint" />
</function>
- <function name="NamedFramebufferTextureLayer">
+ <function name="NamedFramebufferTextureLayer" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="texture" type="GLuint" />
}
+void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
+ GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer)
+{
+ frame_buffer_texture_layer(framebuffer, 0, attachment, texture, level,
+ layer, "glNamedFramebufferTextureLayer", true,
+ true);
+}
+
+
void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level, GLint layer)
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
+ GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer);
+extern void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level, GLint layer);