It does sort-of go with MAX_UBO and friends but MAX_DRAW_BUFFERS is an
actual hardware constant based on the number of things we can blend
rather than an arbitrary "number of things allowed in GL" like some of
the other maximums are.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
uint32_t swizzling[2];
};
+/** Max number of render targets in a shader */
+#define BRW_MAX_DRAW_BUFFERS 8
+
/**
* Max number of binding table entries used for stream output.
*
/** Number of texture sampler units */
#define BRW_MAX_TEX_UNIT 32
-/** Max number of render targets in a shader */
-#define BRW_MAX_DRAW_BUFFERS 8
-
/** Max number of UBOs in a shader */
#define BRW_MAX_UBO 14