u_blitter: add integer clear support
authorDave Airlie <airlied@redhat.com>
Mon, 26 Sep 2011 18:05:18 +0000 (19:05 +0100)
committerDave Airlie <airlied@redhat.com>
Sun, 9 Oct 2011 09:01:08 +0000 (10:01 +0100)
We need add a new set of fragment shader variants, along with new vertex
elements for signed and unsigned clears.

The new fragment shader variants are due to the integers values requiring
CONSTANT interpolation. The new vertex element descriptions are for passing
the clear color as an unsigned or signed integer value.

Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_blitter.h
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r600/r600_blit.c

index 1500aa4a7590a0cb60b881185154d43b25e0ab95..1f8b67903981d12993173eabf608b805553dfdc8 100644 (file)
@@ -68,6 +68,7 @@ struct blitter_context_priv
    /* Fragment shaders. */
    /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
    void *fs_col[PIPE_MAX_COLOR_BUFS+1];
+   void *fs_col_int[PIPE_MAX_COLOR_BUFS+1];
 
    /* FS which outputs a color from a texture,
       where the index is PIPE_TEXTURE_* to be sampled. */
@@ -88,6 +89,8 @@ struct blitter_context_priv
    void *dsa_keep_depth_write_stencil;
 
    void *velem_state;
+   void *velem_uint_state;
+   void *velem_sint_state;
 
    /* Sampler state for clamping to a miplevel. */
    void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
@@ -208,6 +211,27 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
    }
    ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
 
+   memset(&velem[0], 0, sizeof(velem[0]) * 2);
+   for (i = 0; i < 2; i++) {
+      velem[i].src_offset = i * 4 * sizeof(float);
+      if (i == 0) {
+         velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+      } else {
+         velem[i].src_format = PIPE_FORMAT_R32G32B32A32_SINT;
+      }
+   }
+   ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
+
+   memset(&velem[0], 0, sizeof(velem[0]) * 2);
+   for (i = 0; i < 2; i++) {
+      velem[i].src_offset = i * 4 * sizeof(float);
+      if (i == 0) {
+         velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+      } else {
+         velem[i].src_format = PIPE_FORMAT_R32G32B32A32_UINT;
+      }
+   }
+   ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
    /* fragment shaders are created on-demand */
 
    /* vertex shader */
@@ -250,6 +274,8 @@ void util_blitter_destroy(struct blitter_context *blitter)
    pipe->delete_rasterizer_state(pipe, ctx->rs_state);
    pipe->delete_vs_state(pipe, ctx->vs);
    pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
+   pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state);
+   pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state);
 
    for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
       if (ctx->fs_texfetch_col[i])
@@ -258,9 +284,12 @@ void util_blitter_destroy(struct blitter_context *blitter)
          pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
    }
 
-   for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++)
+   for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) {
       if (ctx->fs_col[i])
          pipe->delete_fs_state(pipe, ctx->fs_col[i]);
+      if (ctx->fs_col_int[i])
+         pipe->delete_fs_state(pipe, ctx->fs_col_int[i]);
+   }
 
    for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
       if (ctx->sampler_state[i])
@@ -451,10 +480,11 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,
 
    if (color) {
       for (i = 0; i < 4; i++) {
-         ctx->vertices[i][1][0] = color->f[0];
-         ctx->vertices[i][1][1] = color->f[1];
-         ctx->vertices[i][1][2] = color->f[2];
-         ctx->vertices[i][1][3] = color->f[3];
+         uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
+         uiverts[0] = color->ui[0];
+         uiverts[1] = color->ui[1];
+         uiverts[2] = color->ui[2];
+         uiverts[3] = color->ui[3];
       }
    } else {
       for (i = 0; i < 4; i++) {
@@ -609,19 +639,28 @@ void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
 }
 
 static INLINE
-void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
+void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
+                         boolean int_format)
 {
    struct pipe_context *pipe = ctx->base.pipe;
 
    assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
 
-   if (!ctx->fs_col[num_cbufs])
-      ctx->fs_col[num_cbufs] =
-         util_make_fragment_cloneinput_shader(pipe, num_cbufs,
-                                              TGSI_SEMANTIC_GENERIC,
-                                              TGSI_INTERPOLATE_LINEAR);
-
-   return ctx->fs_col[num_cbufs];
+   if (int_format) {
+      if (!ctx->fs_col_int[num_cbufs])
+         ctx->fs_col_int[num_cbufs] =
+            util_make_fragment_cloneinput_shader(pipe, num_cbufs,
+                                                 TGSI_SEMANTIC_GENERIC,
+                                                 TGSI_INTERPOLATE_CONSTANT);
+      return ctx->fs_col_int[num_cbufs];
+   } else {
+      if (!ctx->fs_col[num_cbufs])
+         ctx->fs_col[num_cbufs] =
+            util_make_fragment_cloneinput_shader(pipe, num_cbufs,
+                                                 TGSI_SEMANTIC_GENERIC,
+                                                 TGSI_INTERPOLATE_LINEAR);
+      return ctx->fs_col[num_cbufs];
+   }
 }
 
 /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
@@ -721,6 +760,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
                                       unsigned width, unsigned height,
                                       unsigned num_cbufs,
                                       unsigned clear_buffers,
+                                      enum pipe_format cbuf_format,
                                       const union pipe_color_union *color,
                                       double depth, unsigned stencil,
                                       void *custom_blend, void *custom_dsa)
@@ -728,7 +768,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
    struct pipe_context *pipe = ctx->base.pipe;
    struct pipe_stencil_ref sr = { { 0 } };
-
+   boolean int_format = util_format_is_pure_integer(cbuf_format);
    assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
 
    blitter_set_running_flag(ctx);
@@ -760,8 +800,14 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
    pipe->set_stencil_ref(pipe, &sr);
 
    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
-   pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
-   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
+   if (util_format_is_pure_sint(cbuf_format)) {
+      pipe->bind_vertex_elements_state(pipe, ctx->velem_sint_state);
+   } else if (util_format_is_pure_uint(cbuf_format)) {
+      pipe->bind_vertex_elements_state(pipe, ctx->velem_uint_state);
+   } else {
+      pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
+   }
+   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
    pipe->bind_vs_state(pipe, ctx->vs);
    if (ctx->has_geometry_shader)
       pipe->bind_gs_state(pipe, NULL);
@@ -779,11 +825,12 @@ void util_blitter_clear(struct blitter_context *blitter,
                         unsigned width, unsigned height,
                         unsigned num_cbufs,
                         unsigned clear_buffers,
+                        enum pipe_format cbuf_format,
                         const union pipe_color_union *color,
                         double depth, unsigned stencil)
 {
    util_blitter_clear_custom(blitter, width, height, num_cbufs,
-                             clear_buffers, color, depth, stencil,
+                             clear_buffers, cbuf_format, color, depth, stencil,
                              NULL, NULL);
 }
 
@@ -793,7 +840,7 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
 {
     static const union pipe_color_union color;
     util_blitter_clear_custom(blitter, width, height, 0,
-                              0, &color, depth, 0, NULL, custom_dsa);
+                              0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa);
 }
 
 static
@@ -1010,7 +1057,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
    pipe->bind_blend_state(pipe, ctx->blend_write_color);
    pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
-   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
+   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
    pipe->bind_vs_state(pipe, ctx->vs);
    if (ctx->has_geometry_shader)
       pipe->bind_gs_state(pipe, NULL);
@@ -1078,7 +1125,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
 
    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
-   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
+   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
    pipe->bind_vs_state(pipe, ctx->vs);
    if (ctx->has_geometry_shader)
       pipe->bind_gs_state(pipe, NULL);
@@ -1127,7 +1174,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
    pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
 
    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
-   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
+   pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
    pipe->bind_vs_state(pipe, ctx->vs);
    if (ctx->has_geometry_shader)
       pipe->bind_gs_state(pipe, NULL);
index d208ec38d011374aeb763ccc2dd1a3256a986993..798096e74df982eae48bbeff77f42d352d1ecbcb 100644 (file)
@@ -147,6 +147,7 @@ void util_blitter_clear(struct blitter_context *blitter,
                         unsigned width, unsigned height,
                         unsigned num_cbufs,
                         unsigned clear_buffers,
+                        enum pipe_format cbuf_format,
                         const union pipe_color_union *color,
                         double depth, unsigned stencil);
 
index f0743d503d0a1fc19333a24d70db5ed318f4681c..d1ccde1a9cbf2a0b60f8a6ba9e1679a8e0b2244f 100644 (file)
@@ -292,13 +292,14 @@ static void r300_clear(struct pipe_context* pipe,
 
     /* Clear. */
     if (buffers) {
+        enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
         /* Clear using the blitter. */
         r300_blitter_begin(r300, R300_CLEAR);
         util_blitter_clear(r300->blitter,
                            width,
                            height,
                            fb->nr_cbufs,
-                           buffers, color, depth, stencil);
+                           buffers, cformat, color, depth, stencil);
         r300_blitter_end(r300);
     } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
         /* Just clear zmask and hiz now, this does not use the standard draw
index dfc43feb5d9e7a0021b873e36979f5e96521008b..28e0e3c613af6cfcc7e4fceac133892074d7b880 100644 (file)
@@ -205,11 +205,11 @@ static void r600_clear(struct pipe_context *ctx, unsigned buffers,
 {
        struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
        struct pipe_framebuffer_state *fb = &rctx->framebuffer;
-
+       
        r600_blitter_begin(ctx, R600_CLEAR);
        util_blitter_clear(rctx->blitter, fb->width, fb->height,
-                          fb->nr_cbufs, buffers, color, depth,
-                          stencil);
+                          fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
+                          color, depth, stencil);
        r600_blitter_end(ctx);
 }