assert(surf->msaa_layout == ISL_MSAA_LAYOUT_NONE ||
surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
+ /* From the Broadwell PRM Vol. 7, "Hierarchical Depth Buffer":
+ *
+ * "The Surface Type, Height, Width, Depth, Minimum Array Element, Render
+ * Target View Extent, and Depth Coordinate Offset X/Y of the
+ * hierarchical depth buffer are inherited from the depth buffer. The
+ * height and width of the hierarchical depth buffer that must be
+ * allocated are computed by the following formulas, where HZ is the
+ * hierarchical depth buffer and Z is the depth buffer. The Z_Height,
+ * Z_Width, and Z_Depth values given in these formulas are those present
+ * in 3DSTATE_DEPTH_BUFFER incremented by one.
+ *
+ * "The value of Z_Height and Z_Width must each be multiplied by 2 before
+ * being applied to the table below if Number of Multisamples is set to
+ * NUMSAMPLES_4. The value of Z_Height must be multiplied by 2 and
+ * Z_Width must be multiplied by 4 before being applied to the table
+ * below if Number of Multisamples is set to NUMSAMPLES_8."
+ *
+ * In the Sky Lake PRM, the second paragraph is replaced with this:
+ *
+ * "The Z_Height and Z_Width values must equal those present in
+ * 3DSTATE_DEPTH_BUFFER incremented by one."
+ *
+ * In other words, on Sandy Bridge through Broadwell, each 128-bit HiZ
+ * block corresponds to a region of 8x4 samples in the primary depth
+ * surface. On Sky Lake, on the other hand, each HiZ block corresponds to
+ * a region of 8x4 pixels in the primary depth surface regardless of the
+ * number of samples. The dimensions of a HiZ block in both pixels and
+ * samples are given in the table below:
+ *
+ * | SNB - BDW | SKL+
+ * ------+-----------+-------------
+ * 1x | 8 x 4 sa | 8 x 4 sa
+ * MSAA | 8 x 4 px | 8 x 4 px
+ * ------+-----------+-------------
+ * 2x | 8 x 4 sa | 16 x 4 sa
+ * MSAA | 4 x 4 px | 8 x 4 px
+ * ------+-----------+-------------
+ * 4x | 8 x 4 sa | 16 x 8 sa
+ * MSAA | 4 x 2 px | 8 x 4 px
+ * ------+-----------+-------------
+ * 8x | 8 x 4 sa | 32 x 8 sa
+ * MSAA | 2 x 2 px | 8 x 4 px
+ * ------+-----------+-------------
+ * 16x | N/A | 32 x 16 sa
+ * MSAA | N/A | 8 x 4 px
+ * ------+-----------+-------------
+ *
+ * There are a number of different ways that this discrepency could be
+ * handled. The way we have chosen is to simply make MSAA HiZ have the
+ * same number of samples as the parent surface pre-Sky Lake and always be
+ * single-sampled on Sky Lake and above. Since the block sizes of
+ * compressed formats are given in samples, this neatly handles everything
+ * without the need for additional HiZ formats with different block sizes
+ * on SKL+.
+ */
+ const unsigned samples = ISL_DEV_GEN(dev) >= 9 ? 1 : surf->samples;
+
isl_surf_init(dev, hiz_surf,
.dim = ISL_SURF_DIM_2D,
.format = ISL_FORMAT_HIZ,
.depth = 1,
.levels = surf->levels,
.array_len = surf->logical_level0_px.array_len,
- /* On SKL+, HiZ is always single-sampled */
- .samples = ISL_DEV_GEN(dev) >= 9 ? 1 : surf->samples,
+ .samples = samples,
.usage = ISL_SURF_USAGE_HIZ_BIT,
.tiling_flags = ISL_TILING_HIZ_BIT);
}