stub();
}
+struct anv_state
+anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
+ VkShaderStage stage)
+{
+ struct anv_push_constant_data *data =
+ cmd_buffer->state.push_constants[stage].data;
+ struct brw_stage_prog_data *prog_data =
+ cmd_buffer->state.pipeline->prog_data[stage];
+
+ /* If we don't actually have any push constants, bail. */
+ if (data == NULL || prog_data->nr_params == 0)
+ return (struct anv_state) { .offset = 0 };
+
+ struct anv_state state =
+ anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
+ prog_data->nr_params * sizeof(float),
+ 32 /* bottom 5 bits MBZ */);
+
+ /* Walk through the param array and fill the buffer with data */
+ uint32_t *u32_map = state.map;
+ for (unsigned i = 0; i < prog_data->nr_params; i++) {
+ uint32_t offset = (uintptr_t)prog_data->param[i];
+ u32_map[i] = *(uint32_t *)((uint8_t *)data + offset);
+ }
+
+ return state;
+}
+
void anv_CmdPushConstants(
VkCmdBuffer cmdBuffer,
VkPipelineLayout layout,
void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass);
+struct anv_state
+anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
+ VkShaderStage stage);
+
void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass,
const VkClearValue *clear_values);
#include "anv_private.h"
+static void
+gen8_cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
+{
+ uint32_t stage;
+
+ static const uint32_t push_constant_opcodes[] = {
+ [VK_SHADER_STAGE_VERTEX] = 21,
+ [VK_SHADER_STAGE_TESS_CONTROL] = 25, /* HS */
+ [VK_SHADER_STAGE_TESS_EVALUATION] = 26, /* DS */
+ [VK_SHADER_STAGE_GEOMETRY] = 22,
+ [VK_SHADER_STAGE_FRAGMENT] = 23,
+ [VK_SHADER_STAGE_COMPUTE] = 0,
+ };
+
+ uint32_t flushed = 0;
+
+ for_each_bit(stage, cmd_buffer->state.push_constants_dirty) {
+ struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
+
+ if (state.offset == 0)
+ continue;
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CONSTANT_VS,
+ ._3DCommandSubOpcode = push_constant_opcodes[stage],
+ .ConstantBody = {
+ .PointerToConstantBuffer0 = { .offset = state.offset },
+ .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+ });
+
+ flushed |= 1 << stage;
+ }
+
+ cmd_buffer->state.push_constants_dirty &= ~flushed;
+}
+
static void
gen8_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
{
if (cmd_buffer->state.descriptors_dirty)
anv_flush_descriptor_sets(cmd_buffer);
+ if (cmd_buffer->state.push_constants_dirty)
+ gen8_cmd_buffer_flush_push_constants(cmd_buffer);
+
if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) {
struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state;
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS,