_mesa_enable_2_0_extensions(mesaCtx);
_mesa_enable_2_1_extensions(mesaCtx);
if (mesaCtx->Mesa_DXTn) {
- _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
- _mesa_enable_extension(mesaCtx, "GL_ANGLE_texture_compression_dxt3");
- _mesa_enable_extension(mesaCtx, "GL_ANGLE_texture_compression_dxt5");
+ mesaCtx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
+ mesaCtx->Extensions.ANGLE_texture_compression_dxt = GL_TRUE;
}
- _mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
+ mesaCtx->Extensions.TDFX_texture_compression_FXT1 = GL_TRUE;
#if ENABLE_EXT_timer_query
- _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query");
+ mesaCtx->Extensions.EXT_timer_query = GL_TRUE;
#endif