for (unsigned i = 0; i < lower->def.num_components; i++) {
nir_load_const_instr *load_comp =
nir_load_const_instr_create(b.shader, 1, lower->def.bit_size);
- if (lower->def.bit_size == 64)
- load_comp->value.f64[0] = lower->value.f64[i];
- else
+ switch (lower->def.bit_size) {
+ case 64:
+ load_comp->value.u64[0] = lower->value.u64[i];
+ break;
+ case 32:
load_comp->value.u32[0] = lower->value.u32[i];
- assert(lower->def.bit_size == 64 || lower->def.bit_size == 32);
+ break;
+ case 16:
+ load_comp->value.u16[0] = lower->value.u16[i];
+ break;
+ case 8:
+ load_comp->value.u8[0] = lower->value.u8[i];
+ break;
+ default:
+ assert(!"invalid bit size");
+ }
nir_builder_instr_insert(&b, &load_comp->instr);
loads[i] = &load_comp->def;
}