GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
glBindFragDataLocation, glGetFragDataLocation DONE
- Conditional rendering (GL_NV_conditional_render) DONE (swrast)
- Map buffer subranges (GL_ARB_map_buffer_range) DONE (swrast)
+ Conditional rendering (GL_NV_conditional_render) DONE ()
+ Map buffer subranges (GL_ARB_map_buffer_range) DONE ()
Clamping controls (GL_ARB_color_buffer_float) DONE ()
Float textures, renderbuffers (GL_ARB_texture_float) DONE ()
GL_EXT_packed_float DONE ()
- GL_EXT_texture_shared_exponent DONE (swrast)
+ GL_EXT_texture_shared_exponent DONE ()
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
- Framebuffer objects (GL_ARB_framebuffer_object) DONE (swrast)
+ Framebuffer objects (GL_ARB_framebuffer_object) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
- GL_ARB_half_float_vertex DONE (swrast)
+ GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
- Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
- GL_EXT_texture_compression_rgtc DONE (swrast)
- GL_ARB_texture_rg DONE (swrast)
+ Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE ()
+ GL_EXT_texture_compression_rgtc DONE ()
+ GL_ARB_texture_rg DONE ()
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE ()
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Forward compatible context support/deprecations DONE ()
- Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
- Buffer copying (GL_ARB_copy_buffer) DONE (swrast)
+ Instanced drawing (GL_ARB_draw_instanced) DONE ()
+ Buffer copying (GL_ARB_copy_buffer) DONE ()
Primitive restart (GL_NV_primitive_restart) DONE ()
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
- Rectangular textures (GL_ARB_texture_rectangle) DONE (swrast)
- Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast)
+ Rectangular textures (GL_ARB_texture_rectangle) DONE ()
+ Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE ()
Signed normalized textures (GL_EXT_texture_snorm) DONE ()
Core/compatibility profiles DONE
Geometry shaders DONE ()
- BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (swrast)
- Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (swrast)
- Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast)
- Provoking vertex (GL_ARB_provoking_vertex) DONE (swrast)
+ BGRA vertex order (GL_ARB_vertex_array_bgra) DONE ()
+ Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE ()
+ Frag shader coord (GL_ARB_fragment_coord_conventions) DONE ()
+ Provoking vertex (GL_ARB_provoking_vertex) DONE ()
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
Multisample textures (GL_ARB_texture_multisample) DONE ()
- Frag depth clamp (GL_ARB_depth_clamp) DONE (swrast)
- Fence objects (GL_ARB_sync) DONE (swrast)
+ Frag depth clamp (GL_ARB_depth_clamp) DONE ()
+ Fence objects (GL_ARB_sync) DONE ()
GLX_ARB_create_context_profile DONE
GL_ARB_blend_func_extended DONE ()
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
- GL_ARB_occlusion_query2 DONE (swrast)
+ GL_ARB_occlusion_query2 DONE ()
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE ()
GL_ARB_texture_rgb10_a2ui DONE ()
- GL_ARB_texture_swizzle DONE (swrast)
+ GL_ARB_texture_swizzle DONE ()
GL_ARB_timer_query DONE ()
GL_ARB_instanced_arrays DONE ()
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
- GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r600, radeonsi, swrast, llvmpipe, softpipe)
+ GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)