print 2D vs 3D in window
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 19 May 2006 16:48:42 +0000 (16:48 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 19 May 2006 16:48:42 +0000 (16:48 +0000)
progs/tests/packedpixels.c

index 94f0a887c46331d041230e502d4c58bf9a75d067..67ffe0882590131cc1d9ad1b1aef527838d35870 100644 (file)
@@ -256,6 +256,15 @@ Draw(void)
    PrintString(s);
    glPopMatrix();
 
+   glPushMatrix();
+   glTranslatef(2, (i + 2) * (h + 2), 0);
+   glRasterPos2i(8, 6);
+   if (Test3D)
+      PrintString("Target [2/3]: GL_TEXTURE_3D");
+   else
+      PrintString("Target [2/3]: GL_TEXTURE_2D");
+   glPopMatrix();
+
    glutSwapBuffers();
 }
 
@@ -291,11 +300,9 @@ Key(unsigned char key, int x, int y)
          break;
       case '2':
          Test3D = GL_FALSE;
-         printf("Using 2D textures\n");
          break;
       case '3':
          Test3D = GL_TRUE;
-         printf("Using 3D textures\n");
          break;
       case 27:
          exit(0);