color table for each texture unit.
Contributed by Eric Plante.
+GL_NV_fragment_program
+ NVIDIA's fragment-level programming feature.
+
+
+
+Source File Changes
+-------------------
+
+The mmath.[ch] files are obsolete. Their contents have been moved
+into the imports.[ch] and macros.[ch] files.
+
+The files related to vertex and fragment programming have changed.
+Old files:
+ vpexec.[ch]
+ vpparse.[ch]
+ vpstate.[ch]
+New files:
+ nvvertprog.h - NV vertex program definitions
+ nvfragprog.h - NV fragment program definitions
+ nvvertparse.[ch] - NV vertex program parser
+ nvfragparse.[ch] - NV fragment program parser
+ nvprogram.[ch] - NV program API functions
+ nvvertexec.[ch] - NV vertex program execution
+ swrast/s_nvfragprog.[ch] - NV fragment program execution
+
+
+
Device Driver Status
--------------------
----------------------------------------------------------------------
-$Id: RELNOTES-5.1,v 1.4 2003/02/13 16:01:33 brianp Exp $
+$Id: RELNOTES-5.1,v 1.5 2003/03/01 01:50:13 brianp Exp $