* For example, a shader might ask to sample from "surface 7." In this case,
* bind[7] would contain a pointer to a texture.
*
- * Currently, our WM binding tables are (arbitrarily) programmed as follows:
- *
- * +-------------------------------+
- * | 0 | Draw buffer 0 |
- * | . | . |
- * | : | : |
- * | 7 | Draw buffer 7 |
- * |-----|-------------------------|
- * | 8 | WM Pull Constant Buffer |
- * |-----|-------------------------|
- * | 9 | Texture 0 |
- * | . | . |
- * | : | : |
- * | 24 | Texture 15 |
- * |-----|-------------------------|
- * | 25 | UBO 0 |
- * | . | . |
- * | : | : |
- * | 36 | UBO 11 |
- * |-----|-------------------------|
- * | 37 | Shader time buffer |
- * |-----|-------------------------|
- * | 38 | Gather texture 0 |
- * | . | . |
- * | : | : |
- * | 53 | Gather texture 15 |
- * +-------------------------------+
*
* Our VS (and Gen7 GS) binding tables are programmed as follows:
*
* | 63 | SOL Binding 63 |
* +-----+-------------------------+
*/
-#define SURF_INDEX_DRAW(d) (d)
-#define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
-#define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
-#define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
-#define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
-#define SURF_INDEX_GATHER_TEXTURE(t) (SURF_INDEX_WM_SHADER_TIME + 1 + (t))
-/** Maximum size of the binding table. */
-#define BRW_MAX_WM_SURFACES (SURF_INDEX_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))
+#define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
+ BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
+ 12 + /* ubo */ \
+ 2 /* shader time, pull constants */)
#define SURF_INDEX_VEC4_CONST_BUFFER (0)
#define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
/* Binding table: pointers to SURFACE_STATE entries. */
uint32_t bind_bo_offset;
- uint32_t surf_offset[BRW_MAX_WM_SURFACES];
+ uint32_t surf_offset[BRW_MAX_SURFACES];
/** SAMPLER_STATE count and table offset */
uint32_t sampler_count;
void
fs_visitor::assign_binding_table_offsets()
{
- c->prog_data.binding_table.render_target_start = SURF_INDEX_DRAW(0);
- c->prog_data.base.binding_table.texture_start = SURF_INDEX_TEXTURE(0);
- c->prog_data.base.binding_table.ubo_start = SURF_INDEX_WM_UBO(0);
- c->prog_data.base.binding_table.shader_time_start = SURF_INDEX_WM_SHADER_TIME;
- c->prog_data.base.binding_table.gather_texture_start = SURF_INDEX_GATHER_TEXTURE(0);
- c->prog_data.base.binding_table.pull_constants_start = SURF_INDEX_FRAG_CONST_BUFFER;
+ int num_textures = _mesa_fls(fp->Base.SamplersUsed);
+ int next = 0;
+
+ c->prog_data.binding_table.render_target_start = next;
+ next += c->key.nr_color_regions;
+
+ c->prog_data.base.binding_table.texture_start = next;
+ next += num_textures;
+
+ if (shader) {
+ c->prog_data.base.binding_table.ubo_start = next;
+ next += shader->base.NumUniformBlocks;
+ }
+
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+ c->prog_data.base.binding_table.shader_time_start = next;
+ next++;
+ }
+
+ if (fp->Base.UsesGather) {
+ c->prog_data.base.binding_table.gather_texture_start = next;
+ next += num_textures;
+ }
+
+ /* This may or may not be used depending on how the compile goes. */
+ c->prog_data.base.binding_table.pull_constants_start = next;
+ next++;
+
+ assert(next < BRW_MAX_SURFACES);
/* c->prog_data.base.binding_table.size will be set by mark_surface_used. */
}