This was unimplemented.
static void check_attrib_edgeflag(struct st_context *st)
{
const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
- GLboolean vertdata_edgeflags;
+ GLboolean vertdata_edgeflags, edgeflag_culls_prims;
if (!arrays)
return;
st->vertdata_edgeflags = vertdata_edgeflags;
st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
}
+
+ edgeflag_culls_prims = !vertdata_edgeflags &&
+ !st->ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0];
+ if (edgeflag_culls_prims != st->edgeflag_culls_prims) {
+ st->edgeflag_culls_prims = edgeflag_culls_prims;
+ st->dirty.st |= ST_NEW_RASTERIZER;
+ }
}
/* ST_NEW_RASTERIZER */
raster->rasterizer_discard = ctx->RasterDiscard;
+ if (st->edgeflag_culls_prims) {
+ /* All edge flags are FALSE. Cull the affected faces. */
+ if (raster->fill_front != PIPE_POLYGON_MODE_FILL)
+ raster->cull_face |= PIPE_FACE_FRONT;
+ if (raster->fill_back != PIPE_POLYGON_MODE_FILL)
+ raster->cull_face |= PIPE_FACE_BACK;
+ }
+
/* _NEW_TRANSFORM */
raster->depth_clip = ctx->Transform.DepthClamp == GL_FALSE;
raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
GLboolean missing_textures;
GLboolean vertdata_edgeflags;
+ GLboolean edgeflag_culls_prims;
/** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
const GLuint *vertex_result_to_slot;