radv/gfx9: calculate the number of ES VGPRs for merged shaders
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 9 Jan 2018 15:01:10 +0000 (16:01 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 10 Jan 2018 11:31:53 +0000 (12:31 +0100)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_shader.c

index 58d991e4526ee8abd72f2559f236b74f17e7a080..6f622dd996805638243e2222d431a0de6a55443c 100644 (file)
@@ -416,7 +416,15 @@ radv_fill_shader_variant(struct radv_device *device,
            stage == MESA_SHADER_GEOMETRY) {
                struct ac_shader_info *info = &variant->info.info;
                unsigned es_type = variant->info.gs.es_type;
-               unsigned gs_vgpr_comp_cnt;
+               unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
+
+               if (es_type == MESA_SHADER_VERTEX) {
+                       es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+               } else if (es_type == MESA_SHADER_TESS_EVAL) {
+                       es_vgpr_comp_cnt = 3;
+               } else {
+                       assert(!"invalid shader ES type");
+               }
 
                /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
                 * VGPR[0:4] are always loaded.
@@ -430,9 +438,8 @@ radv_fill_shader_variant(struct radv_device *device,
                else
                        gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
 
-               /* TODO: Figure out how many we actually need. */
                variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
-               variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(3) |
+               variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
                                  S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
        } else if (device->physical_device->rad_info.chip_class >= GFX9 &&
            stage == MESA_SHADER_TESS_CTRL)