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mesa: raise MAX_VARYING (number of shader varying vars) to 16
author
Brian Paul
<brianp@vmware.com>
Fri, 8 May 2009 20:34:43 +0000
(14:34 -0600)
committer
Brian Paul
<brianp@vmware.com>
Fri, 8 May 2009 20:35:48 +0000
(14:35 -0600)
16 is the limit for now because of various 32-bit bitfields.
src/mesa/main/config.h
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diff --git
a/src/mesa/main/config.h
b/src/mesa/main/config.h
index 2a9fdf9ca0554d873e8f0dfa42b5e48a655ae586..888e08ff9342098f980813d83df978856c7d26c1 100644
(file)
--- a/
src/mesa/main/config.h
+++ b/
src/mesa/main/config.h
@@
-187,7
+187,7
@@
#define MAX_PROGRAM_TEMPS 256
#define MAX_PROGRAM_ADDRESS_REGS 2
#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
-#define MAX_VARYING
8
/**< number of float[4] vectors */
+#define MAX_VARYING
16
/**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
#define MAX_PROGRAM_OUTPUTS 32