Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
}
+backend_shader::~backend_shader()
+{
+}
+
bool
backend_reg::equals(const backend_reg &r) const
{
struct brw_stage_prog_data *stage_prog_data);
public:
+ virtual ~backend_shader();
const struct brw_compiler *compiler;
void *log_data; /* Passed to compiler->*_log functions */
void *mem_ctx,
bool no_spills,
int shader_time_index);
- virtual ~vec4_visitor();
dst_reg dst_null_f()
{
this->uniforms = 0;
}
-vec4_visitor::~vec4_visitor()
-{
-}
-
void
vec4_visitor::fail(const char *format, ...)