#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_prim.h"
#include "pipe/p_defines.h"
#include "draw_private.h"
#include "draw_pipe.h"
#include "draw_context.h"
#include "draw_vbuf.h"
-static boolean points( unsigned prim )
-{
- return (prim == PIPE_PRIM_POINTS);
-}
-
-static boolean lines( unsigned prim )
-{
- return (prim == PIPE_PRIM_LINES ||
- prim == PIPE_PRIM_LINE_STRIP ||
- prim == PIPE_PRIM_LINE_LOOP);
-}
-
-static boolean triangles( unsigned prim )
-{
- return prim >= PIPE_PRIM_TRIANGLES;
-}
/**
* Default version of a function to check if we need any special
const struct pipe_rasterizer_state *rasterizer,
unsigned int prim )
{
+ unsigned reduced_prim = u_reduced_prim(prim);
+
/* If the driver has overridden this, use that version:
*/
if (draw->render &&
* and triggering the pipeline, because we have to trigger the
* pipeline *anyway* if unfilled mode is active.
*/
- if (lines(prim))
- {
+ if (reduced_prim == PIPE_PRIM_LINES) {
/* line stipple */
if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple)
return TRUE;
if (draw_current_shader_num_written_culldistances(draw))
return TRUE;
}
-
- if (points(prim))
- {
+ else if (reduced_prim == PIPE_PRIM_POINTS) {
/* large points */
if (rasterizer->point_size > draw->pipeline.wide_point_threshold)
return TRUE;
if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
return TRUE;
}
-
-
- if (triangles(prim))
- {
+ else if (reduced_prim == PIPE_PRIM_TRIANGLES) {
/* polygon stipple */
if (rasterizer->poly_stipple_enable && draw->pipeline.pstipple)
return TRUE;