/* init point span buffer */
swrast->PointSpan.primitive = GL_POINT;
- swrast->PointSpan.start = 0;
swrast->PointSpan.end = 0;
swrast->PointSpan.facing = 0;
swrast->PointSpan.array = swrast->SpanArrays;
{
GLint x, y;
- /** Only need to process pixels between start <= i < end */
- /** At this time, start is always zero. */
- GLuint start, end;
+ /** Number of fragments in the span */
+ GLuint end;
/** This flag indicates that mask[] array is effectively filled with ones */
GLboolean writeAll;
(S).primitive = (PRIMITIVE); \
(S).interpMask = (INTERP_MASK); \
(S).arrayMask = (ARRAY_MASK); \
- (S).start = 0; \
(S).end = (END); \
(S).facing = 0; \
(S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \