<param name="params" type="GLint64 *"/>
</function>
- <function name="FramebufferTexture" es2="3.2">
+ <function name="FramebufferTexture" es2="3.2" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
}
+void GLAPIENTRY
+_mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ frame_buffer_texture(0, target, attachment, texture, level, 0,
+ "glFramebufferTexture", false, true, true);
+}
+
+
void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level)
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+extern void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level);