irb->draw_y = dst_y;
}
-/**
- * Rendering to tiled buffers requires that the base address of the
- * buffer be aligned to a page boundary. We generally render to
- * textures by pointing the surface at the mipmap image level, which
- * may not be aligned to a tile boundary.
- *
- * This function returns an appropriately-aligned base offset
- * according to the tiling restrictions, plus any required x/y offset
- * from there.
- */
-uint32_t
-intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
- uint32_t *tile_x,
- uint32_t *tile_y)
-{
- struct intel_region *region = irb->mt->region;
- uint32_t mask_x, mask_y;
-
- intel_region_get_tile_masks(region, &mask_x, &mask_y, false);
-
- *tile_x = irb->draw_x & mask_x;
- *tile_y = irb->draw_y & mask_y;
- return intel_region_get_aligned_offset(region, irb->draw_x & ~mask_x,
- irb->draw_y & ~mask_y, false);
-}
-
/**
* Called by glFramebufferTexture[123]DEXT() (and other places) to
* prepare for rendering into texture memory. This might be called
#include "main/formats.h"
#include "main/macros.h"
#include "intel_context.h"
+#include "intel_mipmap_tree.h"
#include "intel_screen.h"
#ifdef __cplusplus
void
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb);
-uint32_t
+static inline uint32_t
intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
uint32_t *tile_x,
- uint32_t *tile_y);
+ uint32_t *tile_y)
+{
+ return intel_miptree_get_tile_offsets(irb->mt, irb->mt_level, irb->mt_layer,
+ tile_x, tile_y);
+}
struct intel_region*
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex);