}
}
+
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
-
-
#define _VIA_NEW_VERTEX (_NEW_TEXTURE | \
_DD_NEW_SEPARATE_SPECULAR | \
_DD_NEW_TRI_UNFILLED | \
vmesa->drawTri = via_draw_triangle;
}
- if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
+ if (flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) {
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
index |= VIA_TWOSIDE_BIT;
- if (flags & DD_TRI_OFFSET) index |= VIA_OFFSET_BIT;
if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL)
index |= VIA_UNFILLED_BIT;
- if (flags & ANY_FALLBACK_FLAGS) index |= VIA_FALLBACK_BIT;
+ if (flags & DD_TRI_OFFSET)
+ index |= VIA_OFFSET_BIT;
+ if (flags & ANY_FALLBACK_FLAGS)
+ index |= VIA_FALLBACK_BIT;
- /* Hook in fallbacks for specific primitives.
- */
+ /* Hook in fallbacks for specific primitives. */
if (flags & POINT_FALLBACK)
vmesa->drawPoint = via_fallback_point;
vmesa->drawTri = via_fallback_tri;
}
-
- if ((flags & DD_SEPARATE_SPECULAR) &&
- ctx->Light.ShadeModel == GL_FLAT) {
+ if ((flags & DD_SEPARATE_SPECULAR) && ctx->Light.ShadeModel == GL_FLAT)
index = VIA_MAX_TRIFUNC; /* flat specular */
- }
if (vmesa->renderIndex != index) {
vmesa->renderIndex = index;