/* _NEW_MULTISAMPLE */
raster->multisample = ctx->Multisample._Enabled;
+ /* _NEW_MULTISAMPLE | _NEW_BUFFERS */
+ raster->force_persample_interp =
+ st->can_force_persample_interp &&
+ ctx->Multisample._Enabled &&
+ ctx->Multisample.SampleShading &&
+ ctx->Multisample.MinSampleShadingValue *
+ ctx->DrawBuffer->Visual.samples > 1;
+
/* _NEW_SCISSOR */
raster->scissor = ctx->Scissor.EnableFlags;
/* Ignore sample qualifier while computing this flag. */
key.persample_shading =
+ !st->can_force_persample_interp &&
_mesa_get_min_invocations_per_fragment(st->ctx, &stfp->Base, true) > 1;
st->fp_variant = st_get_fp_variant(st, stfp, &key);
PIPE_BIND_SAMPLER_VIEW);
st->prefer_blit_based_texture_transfer = screen->get_param(screen,
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
+ st->can_force_persample_interp = screen->get_param(screen,
+ PIPE_CAP_FORCE_PERSAMPLE_INTERP);
st->needs_texcoord_semantic =
screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
boolean has_etc1;
boolean has_etc2;
boolean prefer_blit_based_texture_transfer;
+ boolean can_force_persample_interp;
boolean needs_texcoord_semantic;
boolean apply_texture_swizzle_to_border_color;