intel: Refactor creation of hiz and mcs miptrees
authorChad Versace <chad.versace@linux.intel.com>
Fri, 20 Jul 2012 21:56:16 +0000 (14:56 -0700)
committerChad Versace <chad.versace@linux.intel.com>
Tue, 7 Aug 2012 16:30:33 +0000 (09:30 -0700)
Move the logic for creating the ancillary hiz and mcs miptress for winsys
and non-texture renderbuffers from intel_alloc_renderbuffer_storage to
intel_miptree_create_for_renderbuffer. Let's try to isolate complex
miptree logic to intel_mipmap_tree.c.

Without this refactor, code duplication would be required along the
intel_process_dri2_buffer codepath in order to create the mcs miptree.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
src/mesa/drivers/dri/intel/intel_fbo.c
src/mesa/drivers/dri/intel/intel_mipmap_tree.c

index cea57e6d31d84778a251c89cbd6d09ee88f58eab..e6e64080bf216e59e2a1aeac3b87e898ea9f083f 100644 (file)
@@ -274,22 +274,6 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
    if (!irb->mt)
       return false;
 
-   if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
-      bool ok = intel_miptree_alloc_hiz(intel, irb->mt, rb->NumSamples);
-      if (!ok) {
-        intel_miptree_release(&irb->mt);
-        return false;
-      }
-   }
-
-   if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
-      bool ok = intel_miptree_alloc_mcs(intel, irb->mt, rb->NumSamples);
-      if (!ok) {
-         intel_miptree_release(&irb->mt);
-         return false;
-      }
-   }
-
    return true;
 }
 
index 9f349d00a5f6ed62fa5ad4200f19ed8c6edc4478..b6ecbca9162fff7d60c6f84fcf421ea12f8604ea 100644 (file)
@@ -334,6 +334,7 @@ intel_miptree_create_for_renderbuffer(struct intel_context *intel,
    struct intel_mipmap_tree *mt;
    uint32_t depth = 1;
    enum intel_msaa_layout msaa_layout = INTEL_MSAA_LAYOUT_NONE;
+   bool ok;
 
    if (num_samples > 1) {
       /* Adjust width/height/depth for MSAA */
@@ -397,8 +398,26 @@ intel_miptree_create_for_renderbuffer(struct intel_context *intel,
    mt = intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0,
                             width, height, depth, true, num_samples,
                              msaa_layout);
+   if (!mt)
+      goto fail;
+
+   if (intel->vtbl.is_hiz_depth_format(intel, format)) {
+      ok = intel_miptree_alloc_hiz(intel, mt, num_samples);
+      if (!ok)
+         goto fail;
+   }
+
+   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+      ok = intel_miptree_alloc_mcs(intel, mt, num_samples);
+      if (!ok)
+         goto fail;
+   }
 
    return mt;
+
+fail:
+   intel_miptree_release(&mt);
+   return NULL;
 }
 
 void