VBO refcount and spriteblast fixes
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 16 Sep 2004 19:33:44 +0000 (19:33 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 16 Sep 2004 19:33:44 +0000 (19:33 +0000)
docs/VERSIONS

index 099ff6a1cae00d2f4a5dbf0b4700c13b9fe88772..3f43f31776eab0d60b9c3e91d6b8126699f2e78f 100644 (file)
@@ -1287,7 +1287,9 @@ Mesa Version History
        - fixed a few compilation issues on IRIX
        - fixed a matrix classification bug (reported by Wes Bethel)
        - we weren't reseting the vertex/fragment program error state
-          before parsing (Dave Reveman)
+         before parsing (Dave Reveman)
        - adjust texcoords for sampling texture rectangles (Dave Reveman)
        - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
        - repeated calls to glDeleteTexture(t) could lead to a crash
+       - fixed potential ref count bugs in VBOs and vertex/fragment programs
+       - spriteblast demo didn't handle window size changes correctly