Some time weston set full damage region. It is
more effient to use the cached pp stream instead
of dynamically create one.
Reviewed-and-Tested-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
if (!nrects)
return;
+ /* check full damage
+ *
+ * TODO: currently only check if there is any single damage
+ * region that can cover the full render target; there may
+ * be some accurate way, but a single window size damage
+ * region is most of the case from weston
+ */
+ for (i = 0; i < nrects; i++) {
+ if (rects[i].x <= 0 && rects[i].y <= 0 &&
+ rects[i].x + rects[i].width >= pres->width0 &&
+ rects[i].y + rects[i].height >= pres->height0)
+ return;
+ }
+
damage->region = CALLOC(nrects, sizeof(*damage->region));
if (!damage->region)
return;