**************************************************************************
- Created from objects.c rev. 1.337
+ Created from objects.c rev. 1.335
*/
#ifndef _NOUVEAU_REG_H
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */
# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300
-# define NV10_TCL_PRIMITIVE_3D_BLEND_ENABLE 0x00000304
+# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304
# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
# define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c
# define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310
# define NV10_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c
# define NV10_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0
# define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4
-# define NV10_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA 0x000003b4
+# define NV10_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_FRONT 0x000003b4
# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */
# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004)
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_A 0x000006a0
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_B 0x000006a4
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_C 0x000006a8
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_D 0x000006ac
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_E 0x000006b0
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_F 0x000006b4
-# define NV10_TCL_PRIMITIVE_3D_MATERIAL_AMBIENT_EMISSION 0x000006c4
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000006a0
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000006a4
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000006a8
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000006ac
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000006b0
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000006b4
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000006c4
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000006c8
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000006cc
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X 0x000006e8
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y 0x000006ec
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z 0x000006f0
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_AMBIENT(d) (0x00000800 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIFFUSE(d) (0x0000080c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPECULAR(d) (0x00000818 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR(d) (0x00000828 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION0(d) (0x00000834 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_LIGHT(d) (0x00000840 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION1(d) (0x0000085c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_NORMAL(d) (0x00000868 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */
# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40
-# define NV10_TCL_PRIMITIVE_3D_LOGIC_OP 0x00000d44
+# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44
# define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc
# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */
# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */
# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300
-# define NV10_TCL_PRIMITIVE_3D_BLEND_ENABLE 0x00000304
+# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304
# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
# define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c
# define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310
# define NV10_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c
# define NV10_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0
# define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4
-# define NV10_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA 0x000003b4
+# define NV10_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_FRONT 0x000003b4
# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */
# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004)
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_A 0x000006a0
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_B 0x000006a4
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_C 0x000006a8
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_D 0x000006ac
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_E 0x000006b0
-# define NV10_TCL_PRIMITIVE_3D_SHININESS_F 0x000006b4
-# define NV10_TCL_PRIMITIVE_3D_MATERIAL_AMBIENT_EMISSION 0x000006c4
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000006a0
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000006a4
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000006a8
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000006ac
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000006b0
+# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000006b4
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000006c4
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000006c8
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000006cc
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X 0x000006e8
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y 0x000006ec
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z 0x000006f0
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_AMBIENT(d) (0x00000800 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIFFUSE(d) (0x0000080c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPECULAR(d) (0x00000818 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR(d) (0x00000828 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION0(d) (0x00000834 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_LIGHT(d) (0x00000840 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION1(d) (0x0000085c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_NORMAL(d) (0x00000868 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */
# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40
-# define NV10_TCL_PRIMITIVE_3D_LOGIC_OP 0x00000d44
+# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44
# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */
# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60
# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68
# define NV20_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0
# define NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4
# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT 0x000003a8
+# define NV20_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_FRONT 0x000003b4
# define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8
# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + d * 0x0004)
# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0
# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4
# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8
-# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS 0x000009e0
+# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000009e0
+# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000009e4
+# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000009e8
+# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000009ec
+# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0
+# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4
# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */
# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00000a30
# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00000a34
# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000b88
# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000b8c
# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001ea4
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + d * 0x0040)
# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + d * 0x0040) /* Parameters: log2(height) log2(width) lod format cube_map */
# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + d * 0x0040) /* Parameters: enable anisotropy */
# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + d * 0x0080)
# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + d * 0x0080)
# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HVEC_AND_DIR(d) (0x00001028 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_A(d) (0x00001000 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001004 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_C(d) (0x00001008 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_A(d) (0x0000100c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001010 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_C(d) (0x00001014 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_A(d) (0x00001018 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x0000101c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_C(d) (0x00001020 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0080)
# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + d * 0x0040)
# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + d * 0x0040)
# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + d * 0x0040)
# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + d * 0x0080)
# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + d * 0x0080)
# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS 0x00001e28
+# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e28
+# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e2c
+# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e30
+# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e34
+# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e38
+# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e3c
# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + d * 0x0004)
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
+# define NV20_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_BACK 0x000017ac
# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK 0x000017b0
# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc
# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x000017c0
# define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c
# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
+# define NV30_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_FRONT 0x000003b4
# define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8
# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + d * 0x0004)
# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004)
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */
# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */
# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */
# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + d * 0x0010)
# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + d * 0x0010)
# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_A(d) (0x00001000 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001004 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_C(d) (0x00001008 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_A(d) (0x0000100c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001010 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_C(d) (0x00001014 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_A(d) (0x00001018 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x0000101c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_C(d) (0x00001020 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080)
# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + d * 0x0040)
# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + d * 0x0040)
# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + d * 0x0040)
# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + d * 0x0040)
# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + d * 0x0040)
# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x00001400
+# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x00001404
+# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x00001408
+# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x0000140c
+# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410
+# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414
# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE 0x00001db4
# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */
# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c
# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */
# define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94
+# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e20
+# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e24
+# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e28
+# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e2c
+# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e30
+# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e34
# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c
# define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0
# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001774 /* Parameters: stride fields type */
# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001778 /* Parameters: stride fields type */
# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000177c /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
+# define NV30_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA_BACK 0x000017c0
# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(d) (0x00001a00 + d * 0x0020)
# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(d) (0x00001a04 + d * 0x0020) /* Parameters: mipmap type format ncomp cubic */