i965: Move GEN >= 3 extensions into the "always on" list
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 28 Jun 2013 01:20:15 +0000 (18:20 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 28 Jun 2013 20:35:20 +0000 (13:35 -0700)
This copy of the source file is only used for GEN >= 4, so extensions
that are enabled for GEN >= 3 are always enabled.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/intel_extensions.c

index 5cb2fa38f33765bb5fba9639df32d0b2366efc59..1c80bf763966577ebba21f56a26ff45ae742b6cc 100644 (file)
@@ -42,21 +42,30 @@ intelInitExtensions(struct gl_context *ctx)
 {
    struct intel_context *intel = intel_context(ctx);
 
+   assert(intel->gen >= 4);
+
+   ctx->Extensions.ARB_depth_texture = true;
    ctx->Extensions.ARB_draw_elements_base_vertex = true;
+   ctx->Extensions.ARB_ES2_compatibility = true;
    ctx->Extensions.ARB_explicit_attrib_location = true;
+   ctx->Extensions.ARB_fragment_program = true;
+   ctx->Extensions.ARB_fragment_shader = true;
    ctx->Extensions.ARB_framebuffer_object = true;
    ctx->Extensions.ARB_half_float_pixel = true;
    ctx->Extensions.ARB_internalformat_query = true;
    ctx->Extensions.ARB_map_buffer_range = true;
+   ctx->Extensions.ARB_occlusion_query = true;
    ctx->Extensions.ARB_point_sprite = true;
    ctx->Extensions.ARB_shader_objects = true;
    ctx->Extensions.ARB_shading_language_100 = true;
+   ctx->Extensions.ARB_shadow = true;
    ctx->Extensions.ARB_sync = true;
    ctx->Extensions.ARB_texture_border_clamp = true;
    ctx->Extensions.ARB_texture_cube_map = true;
    ctx->Extensions.ARB_texture_env_combine = true;
    ctx->Extensions.ARB_texture_env_crossbar = true;
    ctx->Extensions.ARB_texture_env_dot3 = true;
+   ctx->Extensions.ARB_texture_non_power_of_two = true;
    ctx->Extensions.ARB_texture_storage = true;
    ctx->Extensions.ARB_vertex_program = true;
    ctx->Extensions.ARB_vertex_shader = true;
@@ -76,10 +85,17 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.EXT_separate_shader_objects = true;
    ctx->Extensions.EXT_texture_env_dot3 = true;
    ctx->Extensions.EXT_texture_filter_anisotropic = true;
+   ctx->Extensions.EXT_texture_sRGB = true;
+   ctx->Extensions.EXT_texture_sRGB_decode = true;
+   ctx->Extensions.EXT_shadow_funcs = true;
+   ctx->Extensions.EXT_stencil_two_side = true;
    ctx->Extensions.APPLE_object_purgeable = true;
+   ctx->Extensions.ATI_separate_stencil = true;
+   ctx->Extensions.ATI_texture_env_combine3 = true;
    ctx->Extensions.MESA_pack_invert = true;
    ctx->Extensions.MESA_ycbcr_texture = true;
    ctx->Extensions.NV_blend_square = true;
+   ctx->Extensions.NV_texture_env_combine4 = true;
    ctx->Extensions.NV_texture_rectangle = true;
    ctx->Extensions.TDFX_texture_compression_FXT1 = true;
    ctx->Extensions.OES_EGL_image = true;
@@ -159,23 +175,6 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.OES_standard_derivatives = true;
    }
 
-   if (intel->gen >= 3) {
-      ctx->Extensions.ARB_ES2_compatibility = true;
-      ctx->Extensions.ARB_depth_texture = true;
-      ctx->Extensions.ARB_fragment_program = true;
-      ctx->Extensions.ARB_shadow = true;
-      ctx->Extensions.ARB_texture_non_power_of_two = true;
-      ctx->Extensions.EXT_texture_sRGB = true;
-      ctx->Extensions.EXT_texture_sRGB_decode = true;
-      ctx->Extensions.EXT_shadow_funcs = true;
-      ctx->Extensions.EXT_stencil_two_side = true;
-      ctx->Extensions.ATI_separate_stencil = true;
-      ctx->Extensions.ATI_texture_env_combine3 = true;
-      ctx->Extensions.NV_texture_env_combine4 = true;
-      ctx->Extensions.ARB_fragment_shader = true;
-      ctx->Extensions.ARB_occlusion_query = true;
-   }
-
    if (intel->ctx.Mesa_DXTn
        || driQueryOptionb(&intel->optionCache, "force_s3tc_enable"))
       ctx->Extensions.EXT_texture_compression_s3tc = true;