IDirect3DBaseTexture9 *pTexture )
{
struct nine_state *state = This->update;
+ struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
Stage == D3DDMAPSAMPLER ||
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+ user_assert(!tex || tex->base.pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
+
+ if (unlikely(tex && tex->base.pool == D3DPOOL_SYSTEMMEM)) {
+ /* TODO: Currently not implemented. Better return error
+ * with message telling what's wrong */
+ ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This);
+ user_assert(tex->base.pool != D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+ }
if (Stage >= D3DDMAPSAMPLER)
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
if (!This->is_recording) {
- struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
struct NineBaseTexture9 *old = state->texture[Stage];
if (old == tex)
return D3D_OK;