{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- GLboolean softwareBuffer = GL_FALSE;
int cpp;
+ GLuint pitch;
ASSERT(rb->Name != 0);
}
/* allocate new memory region/renderbuffer */
- if (softwareBuffer) {
- return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
- width, height);
- }
- else {
- /* Choose a pitch to match hardware requirements:
- */
- GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
- /* alloc hardware renderbuffer */
- DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
- height, pitch);
+ /* Choose a pitch to match hardware requirements:
+ */
+ pitch = ((cpp * width + 63) & ~63) / cpp;
- irb->region = intel_region_alloc(intel, I915_TILING_NONE,
- cpp, width, height, pitch,
- GL_TRUE);
- if (!irb->region)
- return GL_FALSE; /* out of memory? */
+ /* alloc hardware renderbuffer */
+ DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch);
- ASSERT(irb->region->buffer);
+ irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp,
+ width, height, pitch, GL_TRUE);
+ if (!irb->region)
+ return GL_FALSE; /* out of memory? */
- rb->Width = width;
- rb->Height = height;
+ ASSERT(irb->region->buffer);
- return GL_TRUE;
- }
+ rb->Width = width;
+ rb->Height = height;
+
+ return GL_TRUE;
}