return nir_i2f32(b, &txs->dest.ssa);
}
+static nir_ssa_def *
+get_texture_lod(nir_builder *b, nir_tex_instr *tex)
+{
+ b->cursor = nir_before_instr(&tex->instr);
+
+ nir_tex_instr *tql;
+
+ unsigned num_srcs = 0;
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ if (tex->src[i].src_type == nir_tex_src_coord ||
+ tex->src[i].src_type == nir_tex_src_texture_deref ||
+ tex->src[i].src_type == nir_tex_src_sampler_deref ||
+ tex->src[i].src_type == nir_tex_src_texture_offset ||
+ tex->src[i].src_type == nir_tex_src_sampler_offset)
+ num_srcs++;
+ }
+
+ tql = nir_tex_instr_create(b->shader, num_srcs);
+ tql->op = nir_texop_lod;
+ tql->coord_components = tex->coord_components;
+ tql->sampler_dim = tex->sampler_dim;
+ tql->is_array = tex->is_array;
+ tql->is_shadow = tex->is_shadow;
+ tql->is_new_style_shadow = tex->is_new_style_shadow;
+ tql->texture_index = tex->texture_index;
+ tql->sampler_index = tex->sampler_index;
+ tql->dest_type = nir_type_float;
+
+ unsigned idx = 0;
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ if (tex->src[i].src_type == nir_tex_src_coord ||
+ tex->src[i].src_type == nir_tex_src_texture_deref ||
+ tex->src[i].src_type == nir_tex_src_sampler_deref ||
+ tex->src[i].src_type == nir_tex_src_texture_offset ||
+ tex->src[i].src_type == nir_tex_src_sampler_offset) {
+ nir_src_copy(&tql->src[idx].src, &tex->src[i].src, tql);
+ tql->src[idx].src_type = tex->src[i].src_type;
+ idx++;
+ }
+ }
+
+ nir_ssa_dest_init(&tql->instr, &tql->dest, 2, 32, NULL);
+ nir_builder_instr_insert(b, &tql->instr);
+
+ /* The LOD is the y component of the result */
+ return nir_channel(b, &tql->dest.ssa, 1);
+}
+
static bool
lower_offset(nir_builder *b, nir_tex_instr *tex)
{
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
}
+static void
+lower_implicit_lod(nir_builder *b, nir_tex_instr *tex)
+{
+ assert(tex->op == nir_texop_tex || tex->op == nir_texop_txb);
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_lod) < 0);
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_ddx) < 0);
+ assert(nir_tex_instr_src_index(tex, nir_tex_src_ddy) < 0);
+
+ b->cursor = nir_before_instr(&tex->instr);
+
+ nir_ssa_def *lod = get_texture_lod(b, tex);
+
+ int bias_idx = nir_tex_instr_src_index(tex, nir_tex_src_bias);
+ if (bias_idx >= 0) {
+ /* If we have a bias, add it in */
+ lod = nir_fadd(b, lod, nir_ssa_for_src(b, tex->src[bias_idx].src, 1));
+ nir_tex_instr_remove_src(tex, bias_idx);
+ }
+
+ int min_lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_min_lod);
+ if (min_lod_idx >= 0) {
+ /* If we have a minimum LOD, clamp LOD accordingly */
+ lod = nir_fmax(b, lod, nir_ssa_for_src(b, tex->src[min_lod_idx].src, 1));
+ nir_tex_instr_remove_src(tex, min_lod_idx);
+ }
+
+ nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(lod));
+ tex->op = nir_texop_txl;
+}
+
static nir_ssa_def *
sample_plane(nir_builder *b, nir_tex_instr *tex, int plane)
{
nir_tex_instr_remove_src(tex, nir_tex_instr_src_index(tex, nir_tex_src_ddx));
nir_tex_instr_remove_src(tex, nir_tex_instr_src_index(tex, nir_tex_src_ddy));
+ int min_lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_min_lod);
+ if (min_lod_idx >= 0) {
+ /* If we have a minimum LOD, clamp LOD accordingly */
+ lod = nir_fmax(b, lod, nir_ssa_for_src(b, tex->src[min_lod_idx].src, 1));
+ nir_tex_instr_remove_src(tex, min_lod_idx);
+ }
+
nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(lod));
tex->op = nir_texop_txl;
}
progress = true;
}
+ const bool has_min_lod =
+ nir_tex_instr_src_index(tex, nir_tex_src_min_lod) >= 0;
+ const bool has_offset =
+ nir_tex_instr_src_index(tex, nir_tex_src_offset) >= 0;
+
+ if (tex->op == nir_texop_txb && tex->is_shadow && has_min_lod &&
+ options->lower_txb_shadow_clamp) {
+ lower_implicit_lod(b, tex);
+ progress = true;
+ }
+
if (tex->op == nir_texop_txd &&
(options->lower_txd ||
(options->lower_txd_shadow && tex->is_shadow) ||
+ (options->lower_txd_shadow_clamp && tex->is_shadow && has_min_lod) ||
+ (options->lower_txd_offset_clamp && has_offset && has_min_lod) ||
(options->lower_txd_cube_map &&
tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE))) {
lower_gradient(b, tex);