ADD_ATTR(VERT_ATTRIB_POINT_SIZE, R300_DATA_TYPE_FLOAT_1, SWTCL_OVM_POINT_SIZE, swiz, MASK_X, 0);
}
+ if (rmesa->selected_fp->wpos_attr != FRAG_ATTRIB_MAX) {
+ int tex_id = rmesa->selected_fp->wpos_attr - FRAG_ATTRIB_TEX0;
+
+ VB->AttribPtr[VERT_ATTRIB_TEX0 + tex_id] = VB->AttribPtr[VERT_ATTRIB_POS];
+ VB->TexCoordPtr[tex_id] = VB->AttribPtr[VERT_ATTRIB_POS];
+ RENDERINPUTS_SET(tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 + tex_id);
+ }
+
+ if (rmesa->selected_fp->fog_attr != FRAG_ATTRIB_MAX) {
+ int tex_id = rmesa->selected_fp->fog_attr - FRAG_ATTRIB_TEX0;
+
+ VB->AttribPtr[VERT_ATTRIB_TEX0 + tex_id] = VB->AttribPtr[VERT_ATTRIB_FOG];
+ VB->TexCoordPtr[tex_id] = VB->AttribPtr[VERT_ATTRIB_FOG];
+ RENDERINPUTS_SET(tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 + tex_id);
+ }
+
/**
* Sending only one texcoord component may lead to lock up,
* so for all textures always output 4 texcoord components to RS.
}
}
- if (rmesa->selected_fp->wpos_attr != FRAG_ATTRIB_MAX) {
- int tex_id = rmesa->selected_fp->wpos_attr - FRAG_ATTRIB_TEX0;
-
- VB->AttribPtr[VERT_ATTRIB_TEX0 + tex_id] = VB->AttribPtr[VERT_ATTRIB_POS];
- RENDERINPUTS_SET(tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 + tex_id);
- }
-
- if (rmesa->selected_fp->fog_attr != FRAG_ATTRIB_MAX) {
- int tex_id = rmesa->selected_fp->fog_attr - FRAG_ATTRIB_TEX0;
-
- VB->AttribPtr[VERT_ATTRIB_TEX0 + tex_id] = VB->AttribPtr[VERT_ATTRIB_FOG];
- RENDERINPUTS_SET(tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 + tex_id);
- }
-
if (first_free_tex >= ctx->Const.MaxTextureUnits) {
fprintf(stderr, "\tout of free texcoords to write fog coordinate\n");
_mesa_exit(-1);