SVGA3dShaderDestToken reg;
if (semantic.Name == TGSI_SEMANTIC_POSITION) {
+
emit->ps_true_pos = src_register( SVGA3DREG_MISCTYPE,
SVGA3DMISCREG_POSITION );
-
emit->ps_true_pos.base.swizzle = TRANSLATE_SWIZZLE( TGSI_SWIZZLE_X,
TGSI_SWIZZLE_Y,
TGSI_SWIZZLE_Y,
TGSI_SWIZZLE_Y );
+ reg = writemask( dst(emit->ps_true_pos),
+ TGSI_WRITEMASK_XY );
+ emit->ps_reads_pos = TRUE;
- emit->ps_temp_pos = dst_register( SVGA3DREG_TEMP,
- emit->nr_hw_temp );
- emit->ps_depth_pos = src_register( SVGA3DREG_INPUT, emit->ps30_input_count++ );
-
- emit->input_map[idx] = src_register( SVGA3DREG_TEMP,
+ if (emit->info.reads_z) {
+ emit->ps_temp_pos = dst_register( SVGA3DREG_TEMP,
emit->nr_hw_temp );
- emit->nr_hw_temp++;
+ emit->ps_depth_pos = src_register( SVGA3DREG_INPUT,
+ emit->ps30_input_count++ );
- reg = writemask( dst(emit->ps_true_pos),
- TGSI_WRITEMASK_XY );
+ emit->input_map[idx] = src_register( SVGA3DREG_TEMP,
+ emit->nr_hw_temp );
+ emit->nr_hw_temp++;
+
+ if (!emit_decl( emit, dst( emit->ps_depth_pos ),
+ SVGA3D_DECLUSAGE_TEXCOORD, 1 ))
+ return FALSE;
+ }
+ else {
+ emit->input_map[idx] = emit->ps_true_pos;
+ }
- emit->ps_reads_pos = TRUE;
- if (!emit_decl( emit, dst(emit->ps_depth_pos),
- SVGA3D_DECLUSAGE_TEXCOORD, 1 ))
- return FALSE;
return emit_decl( emit, reg, 0, 0 );
}
else if (emit->key.fkey.light_twoside &&