We need to emit at least one cut/emit in every
geometry shader, the easiest workaround it to
stick a single CUT at the top of each geom shader.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
if (ctx.type == TGSI_PROCESSOR_GEOMETRY) {
struct r600_bytecode_alu alu;
int r;
+
+ /* GS thread with no output workaround - emit a cut at start of GS */
+ if (ctx.bc->chip_class == R600)
+ r600_bytecode_add_cfinst(ctx.bc, CF_OP_CUT_VERTEX);
+
for (j = 0; j < 4; j++) {
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
alu.op = ALU_OP1_MOV;