}
+/**
+ * \return TRUE if two regions overlap, FALSE otherwise
+ */
+static boolean
+regions_overlap(int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1)
+{
+ if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
+ return FALSE; /* src completely left of dst */
+
+ if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
+ return FALSE; /* dst completely left of src */
+
+ if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
+ return FALSE; /* src completely above dst */
+
+ if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
+ return FALSE; /* dst completely above src */
+
+ return TRUE; /* some overlap */
+}
+
+
/**
* Copy pixel block from src surface to dst surface.
* Overlapping regions are acceptable.
const int srcLeft = MIN2(srcX0, srcX1);
const int srcTop = MIN2(srcY0, srcY1);
unsigned offset;
+ boolean overlap;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
+ /* do the regions overlap? */
+ overlap = (src == dst) && regions_overlap(srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1);
+
/*
- * Check for simple case: no format conversion, no flipping, no stretching.
+ * Check for simple case: no format conversion, no flipping, no stretching,
+ * no overlapping.
*/
if (dst->format == src->format &&
srcX0 < srcX1 &&
srcY0 < srcY1 &&
dstY0 < dstY1 &&
(dstX1 - dstX0) == (srcX1 - srcX0) &&
- (dstY1 - dstY0) == (srcY1 - srcY0)) {
+ (dstY1 - dstY0) == (srcY1 - srcY0) &&
+ !overlap) {
/* FIXME: this will most surely fail for overlapping rectangles */
pipe->surface_copy(pipe,
dst, dstX0, dstY0, /* dest */