Both GLSL IR and NIR perform the same mod -> floor lowering for 32-bit
types. But nir_lower_double_ops is slightly more defensive against
lowered drcp precision loss, and handles mod(x, x) = 0 directly. This
works well...assuming nir_lower_double_ops actually gets an fmod op to
lower in the first place.
The previous patches enabled NIR-based lowering for the remaining
drivers, so we can stop using the GLSL IR lowering when using NIR.
Fixes KHR-GL45.gpu_shader_fp64.builtin.mod_dvec[234] on iris.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
shader, ctx->Extensions.KHR_blend_equation_advanced_coherent);
lower_instructions(ir,
- MOD_TO_FLOOR |
+ (use_nir ? 0 : MOD_TO_FLOOR) |
FDIV_TO_MUL_RCP |
EXP_TO_EXP2 |
LOG_TO_LOG2 |