This is a CPU win in general, but in particular reduces the pain of
Mesa's calculation of min/max indices in DrawElements (wtf?).
assert(const_buffer);
assert(const_buffer->size >= size);
- dri_bo_map(const_buffer, GL_TRUE);
+ drm_intel_gem_bo_map_gtt(const_buffer);
map = const_buffer->virtual;
memcpy(map, params->ParameterValues, size);
- dri_bo_unmap(const_buffer);
+ drm_intel_gem_bo_unmap_gtt(const_buffer);
if (0) {
int i;
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+ GLboolean read_only = (access == GL_READ_ONLY_ARB);
- /* XXX: Translate access to flags arg below:
- */
assert(intel_obj);
if (intel_obj->region)
return NULL;
}
- dri_bo_map(intel_obj->buffer, GL_TRUE);
+ dri_bo_map(intel_obj->buffer, !read_only);
obj->Pointer = intel_obj->buffer->virtual;
return obj->Pointer;
}